Thanks Oh_Man! I didn't even notice the ultralisk's tusks were like that. I'll change it later on.
And thanks for the assets B_O! I'll check them out.
edit: a jungle doodad ported to ashworld!
edit 2: another one
in-game:
edit 4: now in twilight
Post has been edited 4 time(s), last time on May 31 2017, 11:27 am by Pr0nogo.
Responsible for my own happiness? I can't even be responsible for my own breakfast
Hatchery is my favorite one yet - that looks fantastic.
Thanks Voy!
Updated the hatchery. New on the right, old on the left.
Updated the pylon as well. Heiner mentioned it should be dimmer.
Post has been edited 1 time(s), last time on May 31 2017, 1:37 pm by Pr0nogo.
New forge:
New nexus:
Reddit user Into_The_Rain thought these two in particular could use some touching up, so I took their feedback into account. Looking better, I'd say.
Not sure what I'm doing next. Still plenty of things on my list.
edit: better lighting
edit 69: added rubble behind the forge and warped the ultralisk tusks
edit 42: made cybercore less transparent-looking
edit 511: shield battery!
Post has been edited 7 time(s), last time on May 31 2017, 8:12 pm by Pr0nogo.
Cybernetics core and gateway have had rubble added to them.
Is this version of the hatchery better? Old -> new, as usual.
edit: probe #1
edit: probe #2
Post has been edited 2 time(s), last time on Jun 1 2017, 1:16 pm by Pr0nogo.
I like both hatcheries, they are just different. Keep them both. Also I like how cyber core and gateway are evolving. But shield battery looks very transparent. Maybe do more destruction for shield battery? more like for a probe?
Some.
Ah, I think it looked transparent because of the universal lighting. How's this?
SCVs:
Marines:
I may make a third probe variant, but I will probably be focusing on some military units for the time being. I'd like to even make some zerg corpses to replace some of the bone doodads, make the battles look fresh. We'll see how it goes. There's some hard limit on how many doodads I can have so I have to be somewhat judicious.
edit: a nicer compilation, including firebats
edit2: a siege tank
Post has been edited 3 time(s), last time on Jun 3 2017, 9:34 pm by Pr0nogo.
Terran doodads from yesterday:
Protoss doodads from today:
stunning work.. awesome dude!
Thank you!
Some updates to the protoss doodads. I think they look a lot better now.
Drones:
Zerglings:
Pylon 2:
I'm leaving the OP's showcase outdated as of right now while I slowly arrange all existing images into collections like the ones above. When the sets that I'm working on right now (e.g. pylons) are completed, I'll throw them on there somewhere. If there aren't variations they will probably remain as they are and I'll just keep the previews to dirt instead of showing the other terrain types.
Also added a masterlist of my current priorities to help me keep track of how many doodads I still need to make.
Today's doodads:
After accounting for some feedback over discord, the only surviving criticism of the doodads pictured is that the second overlord doesn't appear 'crashed' enough. If I feel the same way after some in-game testing I'll do what I can to address the issue. If anyone else has any ideas, please make them heard!
edit: slight fix to the citadel of adun for a readability problem
Post has been edited 1 time(s), last time on Jun 6 2017, 1:51 am by Pr0nogo.
ALL PRAISE YOUR SUPREME LORD CORBO
Templar Archives reminds me of Tiberian Sun. Excellent work.
Find Me On Discord (Brood War UMS Community & Staredit Network)
These are so good I wish they could be officially in the game somehow as actual doodads. They don't feel fanmade or out of place at all.
Thanks everyone!
Rounding out some of the carnage with some destroyed zerg defenses/utility. Up next will probably be some of the tier 1 zerg structures (evo chamber, spawning pool, hydra den) and a spire. After that and a second missile turret variation, I'll focus mostly on converting these to high dirt and hoping tileedit doesn't corrupt my files again.
Later on in the week I'll be starting on the trailer for the campaign, so if all goes well the first half of it will be launching in 5-6 days.
Final updateThe project will be launching in a few days. Thanks to everyone who contributed and helped me along the way!
Anything new? Downloadable yet?
None.
Once the campaign is complete, I'll release the assets. By the end of this month, most likely.