Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Calling all EUD experts for the cause!
Calling all EUD experts for the cause!
May 17 2017, 3:50 pm
By: Sato  

May 19 2017, 9:06 pm trgk Post #21



- DatEdit-level unit property editor
- SCMLoader support for grp/wav/smk.
- JASS with game internals getter/setters

should suffice. Really. That's what everybody's doing.



EUD

May 19 2017, 11:13 pm ihjel Post #22



You forgot Firegraft-like botton modifications which is widely used as well. Also what is JASS?



None.

May 20 2017, 1:12 am Veta Post #23



And if they are adding math, may as well include sin / cos / exp / log / sqrt / pow / etc, very little added complexity for a large amount of added flexibility.
Agreed. It would be good to include floor / ceil / round / random as well, like a basic math library. But of course, we're quickly getting out of the scope they intended with SC:R. It was advertised as a graphical update and nothing more. How unambitious :)



None.

May 20 2017, 1:19 am ihjel Post #24



Well they have blown the whole thing to pieces and are trying to put it back together, might as well make it better than before!



None.

May 20 2017, 2:08 am trgk Post #25



Quote from ihjel
You forgot Firegraft-like botton modifications which is widely used as well. Also what is JASS?
Quote from ihjel
You forgot Firegraft-like botton modifications which is widely used as well. Also what is JASS?

Yeah FG

JASS is a trigger system in WC3. I's a complete scripting language so you have function for while struct pointer blahblah.



EUD

May 20 2017, 2:28 am Veta Post #26



A proper scripting language would be excellent. So it sounds like consensus is EUD is an exploitable bug and this really boils down to feature requests for the map editor.



None.

May 21 2017, 2:43 pm Doodle77 Post #27



It really depends how much manpower Blizzard is putting into this.

Whitelisting certain "safe" EUDs would require minimal effort on their end and might make some old maps work again (e.g. if they only used EUDs for detecting research).

If they're putting more effort in it would be great to get a real scripting language like Lua.



None.

May 21 2017, 4:09 pm LoveLess Post #28

Let me show you how to hump without making love.

And honestly, wouldn't adding a whole new language/conditions/actions be pretty daunting? I just want some minimalistic support, if we are basically asking them to reinvent the wheel after they have already said UMS is not on their radar... What methods are there that are the most minimalistic that give us something akin to what we needed EUDs for is a better question.



None.

May 22 2017, 4:51 am trgk Post #29



Quote
And honestly, wouldn't adding a whole new language/conditions/actions be pretty daunting?

They will make new conditions and actions at least. In my knowledge, they aren't making a compatibility layer. They won't support old 1.16 eud maps, but rather they want to officially support eud level map editing capability in 1.18. That'd make some mess.

We here at Korea had contacted them a month earlier, too. (were to be kept secret, but things seems to be publicly disclosed here so maybe we also could? People may copy&paste my postings here so I should be careful about what we're told not to expose), but since we're not native english speakers, we find it hard to communicate with devs. It seems like they're also expecting some major dissection in their code, so I think you guys could throw up radical ideas just fine.

Post has been edited 1 time(s), last time on May 22 2017, 4:58 am by trgk.



EUD

May 23 2017, 4:31 am Veta Post #30



Quote from trgk
It seems like they're also expecting some major dissection in their code, so I think you guys could throw up radical ideas just fine.
We have that wish list from a while back: https://docs.google.com/document/d/1c8mJexKr29IuqqjetPqf-eLLfQEnAPMBiL8BflR04dI/edit#heading=h.ufa6se2mjkr



None.

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