Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is this repeating sound?
What is this repeating sound?
May 1 2017, 2:14 pm
By: nlight  

May 1 2017, 2:14 pm nlight Post #1



I am making a map and about 30 seconds after it starts this weird sounds starts repeating and doesn't stop.
Here is a video - https://www.youtube.com/watch?v=vlLadl1Ua-0 (starts at 11 seconds).
Somebody please tell me what this means.



None.

May 1 2017, 2:26 pm outlawpoet Post #2



Transmission I think. If you mess around with the sound editor in scm draft II you can find out which it is. I'll do that, one sec.



None.

May 1 2017, 2:28 pm nlight Post #3



Quote from outlawpoet
Transmission I think. If you mess around with the sound editor in scm draft II you can find out which it is. I'll do that, one sec.

I don't have any trasmission triggers or play WAV triggers :(



None.

May 1 2017, 2:30 pm outlawpoet Post #4



sound\misc\Trescue.wav is the sound file. Sound occurs when something is rescued. Do you have a player set to rescuable?

by the way hi, it's integral from TL.



None.

May 1 2017, 2:47 pm nlight Post #5



Quote from outlawpoet
sound\misc\Trescue.wav is the sound file. Sound occurs when something is rescued. Do you have a player set to rescuable?

Hi! No rescuable players, but I think I figured it out. It happens when you try to give a lot of order commands to many units at once inside a really short timeframe (say 10 trigger cycles). I guess it's some kind of protection against overloading the pathfinder.



None.

May 1 2017, 2:59 pm outlawpoet Post #6



Quote
It happens when you try to give a lot of order commands to many units at once inside a really short timeframe (say 10 trigger cycles). I guess it's some kind of protection against overloading the pathfinder.
Weird, never heard of a sound playing from giving too many orders. Orders are pretty nasty in terms of coding by the way, there is an order limit and you can actually block input from human players by issuing a ton of orders. Maybe that's why there's a sound.



None.

May 1 2017, 3:00 pm Suicidal Insanity Post #7

I see you !

Could just as well be a buffer overflow in the command queue...




May 1 2017, 4:01 pm nlight Post #8



It turned out to be a glitch in the map itself. Even without any triggers this still happens.



None.

May 1 2017, 4:34 pm Zoan Post #9

Math + Physics + StarCraft = Zoan

Can you upload the map? This sounds strange O_O

welcome to SEN btw :3



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

May 1 2017, 5:18 pm nlight Post #10



Ok, so to confirm I'm not going crazy somebody please test this out. I made a brand new map in scmdraft, no triggers or anything and the issue still happens tho admittedly after 2-3 minutes instead of 15 seconds.

https://github.com/AlexanderDzhoganov/scx/blob/master/empty_map.scx?raw=true
https://github.com/AlexanderDzhoganov/scx/blob/master/map_glitched.scx?raw=true

Here are links to both my first glitched map and the new one I made that I can also reproduce the issue on.

EDIT: Okay what the fuck (you're allowed to swear here I hope) I just started an old UMS map I played a week ago without issue and have the same problem on it. Reinstalling the game and will report back.

Post has been edited 2 time(s), last time on May 1 2017, 5:31 pm by nlight.



None.

May 1 2017, 5:35 pm Wormer Post #11



I played a map_glitched.scx in multiplayer for 3 minutes and nothing bad happened for me :unsure: (Win 7, SC 1.18).



Some.

May 1 2017, 7:34 pm theskinsurf Post #12



sounds like it must be your local install.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

May 1 2017, 7:38 pm nlight Post #13



Quote from theskinsurf
sounds like it must be your local install.

Confirmed. After reinstall the issue seems to be gone. It seems the latest patch from a few days ago messed something up for me.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: MetalGear, Roy, jjf28, lil-Inferno