It's very much unfinished, but if I plug away I can probably get all the features in soon.
TRIUMVIRATE DEFENSE (title open to suggestion, I wanted something that had to do with threes)
- Defend the Host! Survive for 60 minutes!
- Three types of gameplay (mostly implemented):
-- Architects (base builders, Human or Ancient, they differ in cost, time and unit endurance)
-- Guardians (heroes that can choose to upgrade Might (atk + def) or Vitality (max health), they also get a total of two spells)
-- Magi (heroes that can only use spells, can upgrade Vitality or Intelligence (max mana + mana regen), total of six spells)
- Waves of randomized enemies (foe may have detectors or invisible units earlier or later, may spawn more anti-air or legions of certain units etc)
TO-DO:
- Generators to capture that generate extra ore for builders and mana for heroes, but attract foes and take attention away from base
- Randomized powerups that spawn across the map, luring out heroes for risk and reward play
- Finish level ups, spells (creative spell ideas always appreciated!)
Been testing publicly for a few days, let me know if you want to test with me -- theskinsurf on USEast.
Feel free to give suggestions in this thread!
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Post has been edited 1 time(s), last time on Apr 27 2017, 6:42 am by theskinsurf.
Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands
Other projects: Triumvirate Defense, Skirmish Islands