Staredit Network > Forums > Portal News > Topic: StarCraft: Remastered
StarCraft: Remastered
Mar 17 2017, 2:50 am
By: ClansAreForGays
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Apr 9 2017, 9:50 am NudeRaider Post #141

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Pr0nogo
Can't you just untick all trigger conditions, or is that a lie?
I forgot if that equates to "always" or "never", but even if it works, it's nowhere near as fast as clicking a bunch of checkboxes in the trigger overview.

To make this even more luxurious it would be cool if we could create trigger groups. E.g. create a group called unit spawner, and put all triggers related to spawning in there, and then have another for the music system, etc.
And then have a checkbox to disable the whole group.




Apr 9 2017, 7:00 pm Swampfox Post #142



Quote from NudeRaider
To make this even more luxurious it would be cool if we could create trigger groups. E.g. create a group called unit spawner, and put all triggers related to spawning in there, and then have another for the music system, etc.
And then have a checkbox to disable the whole group.

I came a little.



None.

Apr 9 2017, 7:10 pm CecilSunkure Post #143



Quote from Swampfox
Quote from NudeRaider
To make this even more luxurious it would be cool if we could create trigger groups. E.g. create a group called unit spawner, and put all triggers related to spawning in there, and then have another for the music system, etc.
And then have a checkbox to disable the whole group.

I came a little.

This kind of thing is completely doable with trigger generators, like the lua one I made. Albiet, editor support would be best.



None.

Apr 9 2017, 7:34 pm Heinermann Post #144

SDE, BWAPI owner, hacker.

This can be implemented in an editor, no need to change anything in the game. Also there is a flag that can possibly disable entire triggers that editors don't use. Alternatively the editor could just throw it in a new section and pretend that it was "unchecked".




Apr 10 2017, 7:45 pm FlameViper Post #145



Give us a search function please. Not just any search function. a Google-tier search function.
And the ability to create folders/lists in order to organize our triggers.
And something called unit categories. Zerg, terran, toss, vehicle, organic, spacecraft, transport, spellcasters custom category.
Less bugs for map rescaling and trigger copy-pasting. Let's say I want to play the same map, but in a different tileset.
And any chance for testing our maps inside the editor? Just like in Stronghold Deluxe where you're playing and editing at the same time. It would be amazing to have a sandbox mode for all the RP maps like Lathirion.

Shitty question ,but how come Blizzard doesn't have their in-house programmers to make a decent editor?



None.

Apr 10 2017, 7:47 pm CecilSunkure Post #146



Quote from FlameViper
Shitty question ,but how come Blizzard doesn't have their in-house programmers to make a decent editor?

Because nobody at Blizzard cares, or at least before this whole remaster thing, nobody cared.



None.

Apr 10 2017, 10:00 pm Matt.- Post #147

CCSM, PCNSE7

Generally speaking, making things more hotkey friendly would be much appreciated, trigger groupings is a good idea too though.



Latest Completed Projects:
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Apr 11 2017, 12:27 am Praetor Post #148

layin' in the cut

So
-temporarily disable triggers with checkbox
-test without countdown
-trigger grouping
-editor hotkeys

would be nice



this too shall pass

Apr 11 2017, 12:34 am jjf28 Post #149

Cartography Artisan

Quote
-temporarily disable triggers with checkbox

This is available in CHKD





TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 11 2017, 12:57 am ClansAreForGays Post #150



Added DL for PTR in top post.

I'm Ovens now because...

https://snag.gy/ZKIY8i.jpg




Apr 11 2017, 1:24 am Praetor Post #151

layin' in the cut

Quote from jjf28
Quote
-temporarily disable triggers with checkbox

This is available in CHKD

ooo those checkboxes are handy as fuck

how usable is chkdraft as the moment?



this too shall pass

Apr 11 2017, 1:34 am jjf28 Post #152

Cartography Artisan

Everything that is complete (e.g. triggers) should be usable without issue; haven't had any reports of corruption recently, auto-backups are active.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 11 2017, 3:39 am NudeRaider Post #153

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from ClansAreForGays
Added DL for PTR in top post.

I'm Ovens now because...

https://snag.gy/ZKIY8i.jpg
wait... are you telling us they are not making dictionary checks for usernames and 'gay'(s) is blocked?!




Apr 11 2017, 3:56 am lil-Inferno Post #154

Just here for the pie

Quote from NudeRaider
wait... are you telling us they are not making dictionary checks for usernames and 'gay'(s) is blocked?!
Yeah, gay is also banned in game names and is censored in chat. It's pretty discriminatory; they're saying that gay is a bad word.




Apr 11 2017, 4:17 am Zoan Post #155

Math + Physics + StarCraft = Zoan

Well it was an insult in 1998



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Apr 11 2017, 6:05 am Oh_Man Post #156

Find Me On Discord (Brood War UMS Community & Staredit Network)

That's *** as!




Apr 11 2017, 6:11 am LoveLess Post #157

Let me show you how to hump without making love.

Quote from lil-Inferno
Quote from NudeRaider
wait... are you telling us they are not making dictionary checks for usernames and 'gay'(s) is blocked?!
Yeah, gay is also banned in game names and is censored in chat. It's pretty discriminatory; they're saying that gay is a bad word.
Also rip my map testing lobby names, most drug words are censored too.

Also why Ovens over say... CAFG?



None.

Apr 11 2017, 3:55 pm FlameViper Post #158



Don't forget to increase the location limit significantly. Either that or implement a way to recycle locations. (Custom locations and trigger location repurposing)
Everything should be implementable unless someone starts modifying every version of the old maps and breaking them on purpose. Simply don't modify, just add on top. It's always easier that way.
Make easier kill for money conditions, death counters/integers, unit spawning, unit detecting, mobile grids, walking detection, unit switching, vehicle loading, special effects(unit deaths), computer unit orders(ex We Are Friends), death detection, hallucination distinction from real units, etc.
Overall easier and more natural please, that's what killed SC2 ums map making along with the crappy game lobby and no ability to: host, save maps and appear at the top list.

Other points of interest for the editor are:
Off-map UI. You know how you always have to waste space and triggers for tech buildings, spells, items, inventories. Then you have to keep the player from glitching it and lifting the barracks like a retard or unburrowing an unit.
Custom map size and short-distance map rendering.
Let's say I want to make an RPG, but I don't want to pre-render every 256x256 and I simply hate having to fill up every corner of the map with something and keep track of my map's space. So a 2560x2560 map which just renders 64x64 at a time would be useful, especially when we're talking 1 grounded hero unit per player. I don't mind working in squares and rectangles, when I can just build islands and just wall off everything and create my own octopus map, but it's a waste of space.
The option to give vision or ally/unally at a specific location. Ability to unally specific units. The option to finally unburrow/cloak all my units at once. (Very, very useful in a lot of cases.)

Hold position should no longer slow down your attack speed compared to letting your unit move freely.
AI doesn't give up so easily or stops following you the whole map like an idiot. Medics stop trying to heal a unit at the other edge of the map.

Better options for spells/abilities/cost conditions. We had build a unit and drop a unit. Optimization for the Bring trigger will be useful.
More options for dodging chance, so far we only have prottoss shields, trees, cliffs, invicibility triggers for attempting an RNG evasion chance. Let's say I want a good undecided swordfight between zealots. Perhaps making the auto attack slower on purpose for specific maps.
Faster/slow loading for transports. Larger transport cargo/less cargo size for big units, the ability to give any unit transport abilities and anything more advanced in terms of unit storage.
More options for detecting type of terrain. (especially useful for zerg creep, a lot of people had ideas for creep, but it's not interactive)

Differing units. No more having to be restrained by the limited number of SC units and then painstakingly upgrade every unit to offer end-game enemies. (Which cannot be downgraded, you can't directly order the computer to upgrade and there is no trigger for upgrading, then there's the +1 armor problem, when attack can give +100dmg per upgrade) Would be really great for balancing rpgs, when the players are either too weak or too strong.
Being able for melee units to attack air units. This was a major pain and made corsairs and devourers useless even in ladder maps. Same for Ultralisks compared to Archons.



None.

Apr 11 2017, 4:51 pm Dem0n Post #159

ᕕ( ᐛ )ᕗ

Not sure how this became a discussion about map editors. We have another thread for that. It would probably be best to keep this thread focused on just SC:R news and updates.




Apr 11 2017, 5:08 pm Kantu Post #160



Guys, sorry for being away so long, I have been without internet for like the last 6 or so days.

Before I send the doc file, can you guys add more actual bugs to it? I think that's the part where the Devs will be most interested about, and if we give them a solid list of bugs and issues, then they will be more willing to spare some time to add features.

But yeah, sorry for being away for so long, even when it wasn't really my fault I still feel kinda bad about it.


https://docs.google.com/document/d/1c8mJexKr29IuqqjetPqf-eLLfQEnAPMBiL8BflR04dI/edit#



Dark Sith Bird of SC2 Mapmaking

ktvmaps.wordpress.com | @Kantuva

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