So in my past few previous maps, I've experienced intense lag issues as the game progresses. I found out what it was. It turns out that if you remove a unit whilst under the effects of Stasis Field, it adds a bit of lag to the map. The more units you do this to, the worse the lag gets.
So the way to avoid this lag issue is to kill the unit instead of removing it.
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Could this cause desyncs and drops? Every time I play Hero Fortress, someone always drops around 30 minutes in.
Yeah that's exactly what happens to me as well when I play HF. Thankfully I resolved the issue in Hero Fortress 2 and it's nearly ready for submission.
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Wow, almost certainly this is some kind of memory leak caused by a bug in the remove unit code. Pretty funny! Very good find Metalgear. If only we had a sweet WIKI or TUTORIAL area to capture this kind of useful reference information.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Can you check if this happens in 1.18 PTR, too. If yes, you can report it in Blizzard's new StarCraft forums.
Well I should imagine the problem persists. I'm quite sure the DDS system creates the same problem.
Wow, a very interesting find! Please report this! It's very likely they're going fix these things.
Some.