http://cafe.daum.net/scmapzHere's another site that has a massive (around 18k) size of maps. You will however need to register on the site before being able to download. This site is somewhat more organized with the map genre usually included along with the title. It however uses javascript which means that Google translate will not work. When clicking on a map there may be further information and screenshots if the uploader has added them.
https://drive.google.com/open?id=0BzS8X63m8oihN3FpdVN2Znh0YVEHere's the entire series of Knights of the King (KotK) made by Nyx)..UELTER. I'm unsure if Cry.UELTER and UELTER are the same person(s) but I would assume so. You can see his progression as a map maker from his earlier to his later maps. The series, spanning 8 maps, focuses on knights in service of their liege.
KotK I/II are Diplo styled maps with several kings. There are also knights that serve the different kings. Knights, aside from being stronger than other units, have spells that they can use.
From KotK III onward shows a shift of gameplay from being macro-oriented PvP Diplo maps to more ARPG-esque co-op focused maps. There is only one king with the knights serving to protect him and in some versions the role of king is played by the computer.
The games are extremely fun and well made. They provide the players with a right amount of challenge and allow progression at the player's own pace to a certain extent. There are several different types of knight each with their own unique spells. More importantly for us, the games are fairly intuitive. The lack of complex mechanics or need to read Korean allow us to play the games without having to read the dialogue.
At the beginning of each game the player will be prompted to choose a knight character. From there it will bring you to a castle where you have to defend. In some versions the requirement may be both the castle and the king. The castle will be under siege and the knights must defend and eventually push back the invading armies. The ultimate goal would be to destroy all of the enemy bosses.
Spells are an integral part of the game which can be accessed through the use of the barracks. Relatively speaking, these maps require heavy spell casting and you will almost always be constantly using spells. The spell system is unified throughout the series for the most part.
- Marine: Heavy spell
- Firebat: Light spell
- Ghost: Medium spell
- Medic: Heal
The spell system makes use of combinations of any two units excluding the medic. This allows for a total of 12 different spells for only 3 hotkeys. If the knight has a transformation spell this may allow for more spells while in the transformed state.
There are also items available for purchase. The items are used automatically at certain intervals and require no interaction for the player other than the act of purchasing it. They provide buffs such as healing, temporary invincibility, increased mana regeneration, etc. I don't know what each item does but at mid-game level you should be able to afford all of them.
Upgrades are what you would expect. Because of the spells you will usually have to split your upgrades between two different trees, one for your spells and one for your hero.
Capturing towns(academies) will be your main source of income aside from kills. Towns provide money at certain timed intervals as well as halt the production of enemy units. Towns will be captured upon killing all enemy units around it. The town will fall if there are no allied units near it.
Progression through the game are triggered by either moving to locations or killing certain buildings. The events may be an enemy advance or boss fight. To ensure that you don't trigger an event that may be too strong for the players to handle it is recommended that you advance slowly throughout the map.
I'd recommend playing the later half of his maps as these are the most engaging and fun of the series. I believe that Zero is the last map after VII.
Post has been edited 1 time(s), last time on Aug 26 2016, 6:41 am by Sie_Sayoka.
None.