Ok, hi guys, Im a SC2 Melee Mapmaker, I have been asking BWMelee mappers about bugs and issues they have and try to get them in contact with the BW:Classic DevTeam. I have contacts with some StarCraft Community Managers, I asked on the melee guys on broowarmaps.net about if they have got things which they would like to report (be it bugs, or features wanted/needed).
So I'll ask the same here, if you guys would would send me or post here links of bugs, or even better, if you guys write some documentation of bugs/features wanted, that'd be great.
I'm sure you guys have probably found far, far more bugs (be sure to be reporting actual bugs) and issues than the melee guys have. The BW:R devteam probably has spoken with some modders on Korea, but I haven't been aware of them hearing the concerns of the westerner modding/mapmaking communities. I have been badly, burned dealing with the SC2DevTeam in the past, so I want to make sure you guys don't suffer the same end.
I'll be monitoring the thread.
There are many starcraft triggers which do not currently exist but would make sense and allow for many more possibilities in maps.
Here is a list off the top of my head:
1. Detect unit HP
2. Add to unit HP or Subtract from it instead of a required "Set to"
3. Add integer variables for triggers. Currently the standard workaround is to use the number of deaths
of a unit a player has, but this is extremely limited. For example, you cannot compare two
deathcounters directly, nor directly add them together. These intrger variables should be able to be added, multiplied to, divided into, subtracted, etc. with other things such as Minerals, Gas, Kills, unit Attack, etc. (basically anything with a number)
4. Have separate text slots for in game text and player text. Currently, if the map displays text it pushes player text off screen and vice-versa.
5. Increase or remove map limits such as:
i. Unit limit
ii. Sprite limit
iii. String limit
iv. Location limit
6. Allow for triggers to modify unit stats. This includes:
i. increase/decrease unit speed
ii. increase/decrease unit attack
iii. increase/decrease unit armor
iv. increase/decrease unit range
v. increase/decrease unit sight
vi. increase/decrease unit current and maxHP
vii. increase/decrease unit current and Max Energy
viii. increase/decrease unit Build Time
ix. increase/decrease unit Unit mineral/gas cost
x. changing a unit's name
xi. increase/decrease unit attack speed
7. Allow for burrowed detection
8. Allow for cloaked detection
9. Allow for detection of what key a player is pressing on their keyboard
10. Allow for cursor position detection
11. Allow for shields to be added to non-protoss units
12. Allow for detection of what unit a player has selected
13. Allow for detection of which player's unit casts a spell, and which player casts a spell
14. Allow for modification of game-speed
15. Allow for modification of game-shading
16. Allow for Players 9-12 triggers and for triggers such as order to attack to effect these players
17. Allow for the game to auto-save itself via triggers
18. Smooth out the centerview trigger (for example if you currently spam 'centerview' on a unit and that unit moves around, the result is very choppy). Additionally, in singleplayer centerview pauses the game, which breaks many maps.
19. Allow for 'or' statments in triggers
20. Increase the tick-time of triggers. Currently there is a workaround for this using what are called 'hyper triggers,' but there doesn't have to be.
21. Allow for triggers to increase/decrease the number of kills a player has of any given unit.
22. Allow for an option in triggers for them to only execute once when all the conditions are met, and in order to execute again these conditions must be unmet.
23. When you kill a unit, it doesn't register in the triggers immediately (a trigger cycle must go by for it to register). This should be fixed.
24. Allow for locations to be placed around other locations (e.g. some number of pixels to the left or right of another location)
25. Allow for detection of which direction a unit is facing.
26. Allow for modification of what units each building can produce.
27. Allow for detection of when a unit is attacked and by what
28. Allow for detection of when your unit is attacking
29. Allow for detection of what unit one of your units is attacking
30. Give access to unit ID's, so we can move locations on each individual unit of a certain type (e.g. if a computer player has 20 zerglings and I want to move a location onto each one)
31. Allow for triggers to order a unit to burrow
32. Allow for triggers to order a building to lift
32. Allow for lifting on Terran buildings to be disabled.
33. Currently lifted Terran buildings have different speeds depending on if they were created via triggers pre-lifted or if they were constructed on ground and manually lifted. This is a bug.
34. Give the option to have Protoss buildings permanently enabled or disabled regardless of nearby pylons
35. Allow for modification of supply limits via triggers.
36. Allow for us to remove the label 'captain' or 'lieutenant' or 'overseer' which are be default on some units.
37. Allow for us to via triggers add / remove debuffs on units, e.g. blind, parasite, etc.
38. Allow for base protoss shield protection on units (right now it is always 0 + whatever upgrades you add)
39. Allow for more upgrades past 255.
40. Allow for different armor scaling depending on the unit (right now it is always base + 1*(number of upgrades) )
41. Allow for mouse-click (left and right) detection of players.
42. Give a trigger which locks units in place.
43. Allow for spells to be added/removed from units who normally don't have those spells.
44. Allow for detection of a unit's current order (e.g. hold position, attack, move, patrol)
45. Make the ability to gain/lose vision of other players more intuitive.
46. Give the ability for players to stack their buildings (Right now there is a workaround where if you do not have vision of your own unit and build in the middle of the fog of war you can do this, but this workaround is annoying to use).
47. Make it so that if your unit gets lost into the fog of war you do not lose selection of it.
48. Right now if you have two players allied, and you constantly in the triggers set one of those players to allied, this disables you from attacking BOTH, but it should just disable you from attacking the one.
49. Give a trigger which disables a unit's attack
50. Give a trigger which prevents a player from attacking another player.
Here is also a list of bugs:
http://www.staredit.net/wiki/index.php?title=Quirks_and_nuancesThere are probably more, but my hand is tired now.
Post has been edited 2 time(s), last time on Mar 27 2017, 4:31 pm by Zoan.