Staredit Network > Forums > Modding Discussion > Topic: Mpqdraft plugins to help mod developement
Mpqdraft plugins to help mod developement
Mar 4 2015, 1:54 am
By: Neiv  

Mar 4 2015, 1:54 am Neiv Post #1



Hi, i have two simple mpqdraft plugins that save me time when developing mods. These should work with all starcraft versions. Wmode has been confirmed to work on unpatched starcraft 1.00 :P

1. Windowed mode. This one wraps the great wmode plugin for bw/chaoslauncher so it can be loaded by mpqdraft. I only created this simple wrapper, wmode itself was created by xenotron in the distant past.
Holding ctrl when loading game can be used to force fullscreen, if needed.

2. Metaplugin. It does not do anything by itself, instead it loads other plugins and allows using on-disk folders as mpqs. Now you don't have to compile your developement changes to (SE)MPQ anymore! To use it, create an text file named plugins.lst in your starcraft folder. This file should contain paths to either plugins which are to be loaded, or to folders, which should be used for data files before reading .mpqs.
Note: It actually cannot load mpqdraft plugins, instead the plugin has to provide an function
Quote
extern "C" int Metaplugin_Init()
which should behave as MPQDraftPluginInterface::InitializePlugin, returning 1 if initialization succeeded. Also the feature for using folders as mpqs does not work well with .smk files.. They need to be added into mpq as usual. Another issue is that you have to edit the plugins.lst file if you are developing multiple mods with this.
This should be obvious, but please do not use this when releasing mods as it is really inconvinient for end users.

I'll also attach the source code for these plugins, they require either gcc 4.9 and python 3.3 or visual studio 2015 (Well, there's a project file just for vs15) to build.

If there are any issues with these plugins, I can do my best to help :)

Attachments:
wmode.qdp
Hits: 16 Size: 135.13kb
metaplugin.qdp
Hits: 7 Size: 1140.44kb
mpqdraft-wmode source updated.7z
Hits: 5 Size: 179.63kb
metaplugin source updated.7z
Hits: 2 Size: 106.89kb

Post has been edited 1 time(s), last time on Apr 3 2016, 12:33 pm by Neiv.



None.

Jan 31 2016, 3:25 am KYSXD Post #2



Maybe is a dumb question, but... how do you build?
I use to work on Visual C++, python is new to me.




Apr 3 2016, 12:36 pm Neiv Post #3



Weellll... The sources were actually more or less broken outside the environment I used D:

I updated them to work with visual studio and added project files for them so that they should be simple to build. Sorry about that :P



None.

Dec 21 2016, 11:03 am Sirius Post #4



Does these plugins work in FireGraft ?



None.

Dec 22 2016, 12:10 pm Sand Wraith Post #5

she/her

yes




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
[2024-4-17. : 1:52 am]
Vrael -- hah do you think I was born yesterday?
Please log in to shout.


Members Online: Roy