I announced my final map a while ago. I was wrong. I'm back and I'm going to give another crack at the AoS style of map, one that I've been gradually mastering over the years. I've added some new cool features that will make this map stand out from my previous maps, and I'm putting a lot more work into balancing.
The only bad thing is that the heroes now have 3 spells instead of 4. And instead of upgrading passive abilities with XP points, you now buy items from the in-game shop.
To tidy this up, I've added a nice tutorial system, a key feature that my previous maps were lacking.
Tilset: Jungle
Size: 192*192
Players: 2 versus 2
Progress: 99%
How to Play
There are 2 teams. Each team must protect its Temple. To win, destroy the enemy Temple. Simple.
Runes
There are 2 rune locations on either side of the map that spawn bounty runes, granting 100 extra gold and XP.
Healing and Teleportation
You have a Robotics Facility that allows you to build a Reaver to heal (2 minute cooldown) and an Observer to teleport back to base (3 minute cooldown).
Level up points
Every time you level up, you get to choose one of the following upgrades:
- Raise your health.
- Raise your mana and mana regeneration.
- Get money. Spend on weapons and armor.
- Unlock spells. Total of 3.
Shop
There is a shop where you can purchase up to 9 items!
Quests
There's a total of 5 quests that initiate every 7 minutes. By completing quests, you'll attain rewards to help you in battle.
Master of Arms
Boom Dust: Stuns enemy heroes for 2 seconds and kills up to 3 weak units.
Lethal Rocket: Fires a deadly rocket towards the nearest enemy hero.
Mortar Strike: Hits an enemy with a Tank shot.
Air Strike: Fires a series of blasts, killing weak units and stunning enemy heroes.
Beastmaster
Rally: Takes control of allied creeps for 15 seconds.
Beastly Vigor: Forces enemy heroes to attack you.
Skeleton Army: Creates a huge army of melee attackers.
Nature's Call: Takes control of a nearby Ultralisk.
Phantom Warrior
Mirror Images: Creates 3 replicates of your hero for 10 seconds.
Enemy Imitation: Steals an enemy hero's second spell.
Phantasm: Replaces your unit with a hallucinated unit, allowing you to evade damage for 5 seconds.
Spectral Swap: Switches your location with the nearest enemy hero.
Engineer
Rewire: Takes control of enemy structures for 6 seconds.
Firestorm: Creates 4 Goliaths.
Mining Machine: Creates a machine that reveals an area for 3 minutes and generates gold.
Siege Gun: Creates a Siege Tank.
Iron Man
Telekinesis: Teleports enemy heroes to your location.
Concussive Blast: Stuns nearby enemies for 2.5 seconds.
Benefactor: Reduces spell cooldowns by 25%.
Energy Shield: Creates an area of invincibility for you and allies.
Magician
Arcane Bolt: Stuns an enemy hero for 2.5 seconds.
Restoration: Restores 200 mana.
Time Travel: Teleports you and nearby heroes back 10 seconds in time.
Hypnotize: Takes control of an enemy hero for 6 seconds.
Dark Fiend
Haunt: Tracks a nearby enemy hero and steals 50% of his income.
Impale: Creates a Sunken Colony.
Hex: Causes an enemy hero to become hostile to its allies.
Fatal Spikes: Creates a series of Lurkers.
Frost Mage
Freeze: Freezes an enemy hero for 4 seconds. Deals 300 damage.
Cold Feet: Slows down nearby enemy heroes for 6 seconds.
Frost Burn: Causes an enemy hero to become repeatedly stunned.
Ice Wall: Creates a barricade around you.
Juggernaut
Leap: Teleports to the nearest enemy hero and stuns for 1 second.
Warrior's Guard: Adds +30 armour for 10 seconds.
Battle Cry: Forces nearby enemy heroes to attack you.
Blade Fury: Deals a lethal blow (*3 damage) to enemy heroes anywhere on the map.
Post has been edited 20 time(s), last time on Nov 27 2016, 8:52 am by MetalGear.
None.