Staredit Network > Forums > Modding Assistance > Topic: create troops for StarCraft brood war
create troops for StarCraft brood war
Aug 23 2016, 10:32 pm
By: tima123  

Aug 23 2016, 10:32 pm tima123 Post #1



:-( Very much I ask to answer,and throw all the programs and explain how to use them,all for starcraft brood war! :massimo: :blush:



None.

Aug 23 2016, 10:35 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Do you want to know how to map or mod? Are you asking us to explain how to use all the programs related to Starcraft? That's a lot to ask.




Aug 23 2016, 10:37 pm tima123 Post #3



how to create maps I know,but I like looking how people make new units and change them textures,I too wanted to do and how I do not know!



None.

Aug 23 2016, 10:52 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Ohh, alright. I don't completely know how to do it, but I can explain some of the basics to you. First, you'll need WinMPQ. Make sure you download the Visual Basic 4 runtime files and runtime files pack 3 along with the main program. With this, you can replace files found in StarCraft.mpq, StarDat.mpq, BroodWar.mpq, and BroodDat.mpq.

To replace the files, you just create a new mpq and add files with the exact same file name as the one you want to replace. To know what the filenames are, you'll need to download the Starcraft list file, or else all the files in any of the mpqs will show up as unknowns. To add a listfile, you need to open WinMPQ, click on "Options...", click on the "List Files" tab, click "Add List File", and then add that list file that you downloaded. Once you do that, you can see all the files and their paths.

In order to properly replace a file, you need to add it to your new mpq with the exact same name, and it has to have the exact same path as the file. The path is where the file is stored. For example, if I want to edit unit stats when creating a new unit, I could edit units.dat, and when I add that file to my mpq, the path it needs is "arr\". If you enter it properly, it should show up like "arr\units.dat". When you do that, you're replacing the units.dat file that comes in the original mpqs, so when you run your mod, it'll use your unit stats instead.

To change the unit graphics, you'll want to replace the grp files. For example, if I wanted to change the ghost's appearance, I'd name the new graphic "ghost.grp" and add it to my mpq with the path "unit\terran\". Keep in mind that when you change the graphic, you need to update the unit's iscript, or else the game will crash because the original animation frames don't match up with the new grp. I don't understand iscript stuff, so someone else will have to explain it, but that's pretty much the basics.

I think for starters, you should try replacing things like music and background images as practice. For example, if you want to replace the background image for the protoss briefing screen, get a new image and name it backgnd.pcx, and add it under the path "glue\palrp\". To change, for instance, the intro music when you first run the game, get a new music clip and name it title.wav, and it add it to your mpq under the path "music\". To know what to name the files and what paths to add them under, just open up the different mpq files in your Starcraft directory and look for them.

In order to actually run your new mpq, download MPQDraft. It allows you to load mpqs and run the game. To load your mpq, start the program, click on "Load MPQ Patch", select Starcraft, click next, browse for your mpq, click next, and then click finish. It will load the game with your mpq file, and you should be able to see your changes.

Post has been edited 1 time(s), last time on Aug 23 2016, 11:00 pm by Dem0n.




Aug 23 2016, 11:00 pm tima123 Post #5



Thank you,if there are more ways to write!



None.

Aug 23 2016, 11:33 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

Another thing to add is that you can't actually make a new unit; you can only replace current units. So if you're like making a campaign or something where you never see terran units, you can replace some terran units with the "new" units you want. You would just have to replace their graphics, change their iscript files, and modify all the unit stats and stuff. You can change their weapons by modifying weapons.dat, I believe, so you could give a marine a ghost's attack or something. If you want to create new attacks with custom animations, that requires more work, and I don't know how to do that. :P




Aug 24 2016, 12:51 pm JCarrill0 Post #7



Tima123 has been making several maps on MODDB, that I have personally tested and explain WELL in advance he needs help.
I'm not pro mapper my self, but I have made several suggestions to his map collection.

I am the one who had told him over and over to come here to get advice on mapping all together.

Here is a collection of his MODS & ADDONS at MODDB

Best of luck Tima123, these guys are great!




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:19 am]
Linekat -- cool
[01:56 am]
Oh_Man -- cool bit of history, spellsword creator talking about the history of EUD ^
[09:24 pm]
Moose -- denis
[05:00 pm]
lil-Inferno -- benis
[10:41 am]
v9bettel -- Nice
[2024-4-19. : 1:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[2024-4-18. : 10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[2024-4-18. : 10:11 pm]
Ultraviolet -- :P
[2024-4-18. : 10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
Please log in to shout.


Members Online: IlyaSnopchenko