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Here's what I have:
This list assumes that graphical fixes will be included in the next patch. Gameplay changes are not intended to be added to this list.
Bugs
- Allocated memory for in-game HUD is not released when user leaves the game
- Buffer overflow when storing too many future game actions during a replay
- Sometimes, maps do not automatically begin downloading
- Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys
- CPU throttling has no effect in the Battle.net login screen
Exploits
- Buffer overflow when client attempts to write a long game name to a buffer(occurs when user clicks on a game in the game list)
- Hackers can force Battle.net to IP ban other users by spamming join game packets, which causes other users to automatically send /astat for every packet
- Hackers could steal CD keys because CD key hashes are sent in CLS2 packet 0x40, and the hash is easily brute forced because it's only 4 bytes long
- acks could drop other players in-game by sending a game action packet only to that player, causing the player's client to execute the action and have a different game hash than everyone else. Could be fixed by verifying that everyone else has received the packet
Small Feature Requests
- Lower the built-in Battle.net latency to the equivalent of the built-in LAN latency
- Option to disable Windows keys in-game
- Automatically save all replays without overwriting previous replay
- Option to change mouse speed only for StarCraft
- Increase amount of recent maps in the dropdown dialog when hosting maps
Big Feature Requests
- Utilize UDP hole punching so that users are not required to open port 6112 UDP
- Utilize UPnP
- Option for windowed mode
- Remove unit/bullet/sprite limits
- Support Unicode text
- Improve map transfer speed
- Support .mp3 or .ogg files for custom maps
Post has been edited 4 time(s), last time on May 26 2016, 11:59 pm by iCCup.xboi209.
None.