Trying to learn reverse engineering i was wondering if we somebody is working in reverse engineering SC.
If not, what problems could we find if we build a team focused on this task?
Edit:
I mean, other than legal issues.
Post has been edited 1 time(s), last time on May 1 2016, 12:47 am by KYSXD.
Publicly hosting more than a few components that have been reverse engineered from SC could cause legal trouble.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Alone, I end up making too much stuff, then I see hell when testing go wrong, and I have no idea which thing caused the bug or crash I see.
With a full team, and if in addition they work faster than me, may make this situation worst.
Also, debugging can be even trickier when the bug come from the original GPTP code, or even from Starcraft itself (recently saw how I could alter a mission beginning just by pausing several times without any mod running)
There are a variety of things that I would like to see reverse engineered AND open source, so if you ever get a team together and need ideas, contact me.
SDE, BWAPI owner, hacker.
BWAPI uses some code reverse engineered from the game. If you wanted to re-write Starcraft, you would have to do it the right way, with design documents before you even begin, unit tests, best practices, modular code, etc.