Bugs:
1: Storm Shield seems to spawn errantly - In my case, it spawned around my friend but not around me. We tested that it was not him spawning it (I stood close to him and let him be hit, but not me), and the reverse, and when he was not in combat and I was, the lightning was wasted.
2: Optic Amulet - Infravision - Does not seem to do anything. Invisible enemies were still invisible. (Luckily, can be seen with the ripples anyway)3: when below 2 mana, orb appears to fill completely, briefly. (Graphical Bug only)
4: Caves lava turns off (Graphical Bug only, probably known), Bridges also go into the middle of the lava and end, and your character can "fall" into the lava around corners and such.
Attached replay, not that I think its actually necessary. (Bugs probably listed somewhere around hour 2, of 3)- - - - - -
Suggestions:
(Take it with a grain of salt, not really in the realm of "recreating D1" as much after a while, but taking some personal liberties)
Sorcerer ability improvement seem lackluster in a lot of cases. More-so the scaling of each ability. Possibly tune spells based on how effective you think the ability should be. Using a "talent" for +0-1 damage, and +4 accuracy, for +1 mana, seems like a bad investment in general (Consider the Damage per Mana, as well as the Damage Per Second). I also thought that sorcerer talents were going to be more "empower the existing spell" rather than a new spell, so I would actually like "both", if the goal of the new spell is to have a different style to the effect. (Talents affect base spell, and the new spell)
Resetting skills completely would be desireable, even if it cost a large quantity of gold ( Skills refunded ^ 1.5 * 285g?) Could also do stats ( (Stats refunded / 5) ^ 1.5 * 285g?). I would think that making characters should always be around "Whom do I play with" instead of "I want a different build character of this particular class".
Might be nice to have the ability to
stash gold in town, as there is a death penalty to gold. More so because you might want to be able to put gold on other characters of yours. I would also like increased storage, but I understand that eats up a lot of data. Personally, I dislike D3's system of gold being automatically shared on all characters, as I do not know which character "Contribute" and which characters "Leech" instinctively.
Windows? Maybe make those fences more common, but also have some that dont ever go away? I remember one strategy for killing the butcher in D1 was to get a bow, hide behind a door that had a window next to it, and kill him. Obviously, lack of door usage would nullify the strategy, but I feel like a lot of times I dont know what rooms are adjacenet to me as much as I would want.
Catacombs seem to have a huge amount of nooks-n-crannies. Can be annoying when people "trap" you inside (usually briefly)
Is it intentional that people cannot go from Catacombs T1 to Cathedral T4, and be behind a fence? Maybe it would be a good idea to have the fence be "one way" somehow, so people can get into the level proper, but cant pass the fence till the quest is completed? Or just put a lever to open the fence from inside (Not as ideal in my opinion). Only real issue is if someone goes down there without town portal capability (Lol?)
Might be a good idea to sort the auras based on the synergies. Maybe "Columns" is synergies, and "rows" is effect (if the effects are similar, such as the resistance ones). Loosely speaking.
Post has been edited 2 time(s), last time on May 4 2016, 9:21 am by sraw531. Reason: strikeout, minor text
None.