Staredit Network > Forums > SC1 Map Production > Topic: The Architect
The Architect
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May 31 2012, 11:49 am
By: Oh_Man
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Sep 30 2015, 6:25 am Oh_Man Post #61

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks for the kind words. Yeah I am doing work on the map all the time.

I overhauled the crafting mechanics to use DCs instead of powerups so you can now have unlimited of each crafting component instead of four. Now I'm upgrading the Utility Belt system to DC as well. So instead of only being able to carry 4 of each Health Herb, Ether, etc. you now have a Utility Belt limit of 8 which you can fill up however you want, and you can also upgrade that Utility Belt limit at the General Store.

Main Quest and a side quest is complete.

You can now trade equipment between players, as well as compare an item in your inventory to your currently equipped item.

I also have made it so the game adjusts if a player leaves mid-game, so you can keep playing without them instead of having to remake.

So, yeah, that's where it's at at the moment. I would like to create two more side quests before I release the RPG. If there are enough strings left I will try and aim for three more side quests instead of two. I have the side quests conceptualised I just have to implement them. Still aiming for release this year.

Thanks for the continued interest!




Sep 30 2015, 11:44 am ScOULaris Post #62



Quote from Oh_Man
Thanks for the kind words. Yeah I am doing work on the map all the time.

I overhauled the crafting mechanics to use DCs instead of powerups so you can now have unlimited of each crafting component instead of four. Now I'm upgrading the Utility Belt system to DC as well. So instead of only being able to carry 4 of each Health Herb, Ether, etc. you now have a Utility Belt limit of 8 which you can fill up however you want, and you can also upgrade that Utility Belt limit at the General Store.

Main Quest and a side quest is complete.

You can now trade equipment between players, as well as compare an item in your inventory to your currently equipped item.

I also have made it so the game adjusts if a player leaves mid-game, so you can keep playing without them instead of having to remake.

So, yeah, that's where it's at at the moment. I would like to create two more side quests before I release the RPG. If there are enough strings left I will try and aim for three more side quests instead of two. I have the side quests conceptualised I just have to implement them. Still aiming for release this year.

Thanks for the continued interest!
Awesome. Thanks for the update!



None.

Oct 4 2015, 4:12 pm Stranger Post #63



Omg, your work is so damn amazing.
It's really exciting to think we will eventually play this ! The quality of your maps is great and it's rare to see SC1 maps with such level of mastery. Always impressed.
Thank you so much Oh_Man ! I'm definitely looking forward to play your Architect RPG with other people as soon as it comes out !!



None.

Oct 4 2015, 6:14 pm ScOULaris Post #64



Quote from Stranger
Omg, your work is so damn amazing.
It's really exciting to think we will eventually play this ! The quality of your maps is great and it's rare to see SC1 maps with such level of mastery. Always impressed.
Thank you so much Oh_Man ! I'm definitely looking forward to play your Architect RPG with other people as soon as it comes out !!
Yep. Without a doubt I feel that the Architect represents the pinnacle of over 15 years of evolving mapmaking techniques. I've played an early version of it, and what I saw was absolutely incredible. The day the final version drops will be one to celebrate.



None.

Oct 4 2015, 9:05 pm Stranger Post #65



Yeah, same here. I've played it at some time along with Oh_Man and it was a pretty stunning experience. Plus, you really feel you are palying a RPG, the ingame atmosphere is great and is filled up with finny details ^^



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Oct 5 2015, 3:28 am ScOULaris Post #66



We should organize a release party in channel donuts on US East if/when The Architect releases in full. I'd like to play it with other SEN peeps.



None.

Oct 5 2015, 7:34 am Oh_Man Post #67

Find Me On Discord (Brood War UMS Community & Staredit Network)

You guys make me blush.




Oct 5 2015, 10:00 pm Stranger Post #68



Quote from ScOULaris
We should organize a release party in channel donuts on US East if/when The Architect releases in full. I'd like to play it with other SEN peeps.

Sure ! It would be cool and definitely a good release-map celebration ^^

Hehe. I hope you will play it with us as well, Oh_Man.



None.

Jan 13 2016, 12:44 am Oh_Man Post #69

Find Me On Discord (Brood War UMS Community & Staredit Network)

Well, I had hoped to finish these two side quests but unfortunately they are still works in progress. For anyone who wants to play the beta version and give me feedback/suggestions/bug reporting here are is a download link:

CLICK HERE FOR BETA DOWNLOAD
Main quest and all gameplay mechanics complete. One side quest complete. Two additional side quests under construction.

CLICK HERE FOR PDF GUIDE DOWNLOAD
A PDF file with some instructions on how the game's mechanics work.


If anyone wants to see what the map is like here is a Korean player doing a full playthrough:





Jan 26 2016, 6:35 pm Stranger Post #70



Thanks ! :D

I'll play this by the end of the week ^_^



None.

Mar 18 2016, 6:08 pm ScOULaris Post #71



Sounds like it's still those last two side quests keeping your magnum opus from being finished, eh?

Just chiming in to say that I'm still eagerly awaiting the final product, and I plan on exposing it to as many people as I can once it's ready.



None.

Mar 19 2016, 4:37 am Oh_Man Post #72

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks for the support man. Yeah I am working on the monastery one atm. I got slowed down a bit because I was working with a Korean on translating my map into Korean for the Korean community. They have shown interest as well. At this stage my plan is to finish these side quests, release English version, then release Korean version.

I am aiming for April at the moment.




Sep 21 2016, 11:28 pm ScOULaris Post #73



Quote from Oh_Man
I am aiming for April at the moment.

:|



None.

Sep 22 2016, 6:16 am Oh_Man Post #74

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeah that didn't happen. :P




Sep 22 2016, 9:49 am Stranger Post #75



I recently started playing your Architect's current downloadable version. Picked Verius and tried to level him up for now, but it HURTS like hell as soon as he steps outside the city x_x I need some more practice to get used to his playing style.

I remember doing some easy killing with the rogue character though, since spawning infested terrans basically killed everything around back then ^^ I need to play it a bit more and get to the end of Act 1 to give more feedback.



None.

Sep 22 2016, 12:03 pm Oh_Man Post #76

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeah I have tweaked him a bit since then to get him up to par with the other two characters. Basically I changed his passive mana regen to regen faster the more enemies are near him, so if you're in the thick of it you should be able to cast more spells. Also I'm reworking a couple of his spells.




Sep 22 2016, 12:17 pm Stranger Post #77



Ah, good idea ! Sounds great and it's more like in the description in you PDF guide.



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Nov 25 2016, 12:16 am Bluefeather13 Post #78



This might be a noob question, but why is my map cursor spazzing out? It's pretty much forcibly centered on Verius and makes moving or clicking on anything impossible.



None.

Nov 25 2016, 12:23 am Oh_Man Post #79

Find Me On Discord (Brood War UMS Community & Staredit Network)

It sounds like you're playing in single player. You have to play in multiplayer, either LAN mode or battlenet.

Single player has a bunch of weird flaws, basically no one uses it for UMS.




Dec 14 2016, 11:44 pm The donwano Post #80

36 Styles of Danger

I must say I am impressed with this map. I know, I haven't been on StarCraft for over 5 years (Since EUD's showed up) but this is great. Nice work. To me this isn't even StarCraft anymore. It's something entirely different. Entirely better. I'm glad you put in the many years of work into this.




I'm not here to bring the MF'n ruckus anymore

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