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StarCraft II - Legacy of the Void Release Date Announced
Sep 16 2015, 1:21 pm
By: Roy  

Sep 16 2015, 1:21 pm Roy Post #1

An artist's depiction of an Extended Unit Death

STARCRAFT II - Legacy of the Void's intro and release date
--- release date ---


Blizzard released an intro cinematic for their next stand-alone game StarCraft II - Legacy of the Void which will be released on 10th November 2015.



If you pre-purchase the game, you will receive access to a 3-mission mini campaign that takes place between the story of Heart of the Swarm and Legacy of the Void.

On release, Blizzard will give modders access to all assets within the game, if they own at least one of the three SC2 titles.

Quote from Blizzard Entertainment
With Heart of the Swarm going standalone, we’re also making a few changes to the Arcade. Previously, if modders and game makers only owned Wings of Liberty, they could only publish games to the Arcade using Wings of Liberty assets and were unable to use Heart of the Swarm assets. With this update, we’re freeing up our asset library so that modders only need to own any one of the StarCraft II releases (Wings of Liberty, Heart of the Swarm, or the upcoming Legacy of the Void) to publish Arcade games that use assets from all expansions. This also means modders with access to Wings of Liberty or the standalone Heart of the Swarm will be able to use assets from Legacy of the Void.

As a reminder, the Arcade and the custom game section are free to play, so everyone can play the games you create.

Last but not least, the editor will receive a few new capabilities as seen in Heroes of the Storm and LotV's Beta files. Blizzard added a few new fields to the current data model and added a couple of new trigger actions into the game.
Data-mining revealed that they even seem to work on data wizards that allow you to create a skeleton for a unit more easily. They seem to act like templates to quickly generate more complex constructs. These wizards can be created, edited, im- and exported by the user.
For example, you could create a template for unit archetypes like a WC3 Hero, a projectile-shooting unit like a Hydralisk or a unit with a non-projectile weapon like a Marine or an Archon. Other examples would be creating chain lightning template to quickly create spells that spread like chain lightning, etc. So, it might be very easy to create a chain heal spell using such a wizard.

Source 1 - Source 2

Credit and thanks go to Ahli for the awesome write-up. Thanks, Ahli!

Post has been edited 5 time(s), last time on Sep 16 2015, 5:01 pm by Roy.




Sep 16 2015, 5:06 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Roy
Credit and thanks go to Ahli for the awesome write-up. Thanks, Ahli!
Yay. Image address I used (from Blizz's blog's image) made it not be posted... Roy figured that out.




Sep 16 2015, 8:26 pm jjf28 Post #3

Cartography Artisan

those additional pylons tho



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Sep 17 2015, 5:58 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

For once they didn't need to say "My life for Aiur" because they were LITERALLY giving their life for Aiur!

Actions speak louder than words.




Sep 17 2015, 11:11 am Pr0nogo Post #5



Yeah, just like this shitty cinematic speaks louder than their last shitty one.

Good thing I have it pre-ordered! XD




Sep 21 2015, 6:39 am Pr0nogo Post #6





Got a better version for you.




Sep 21 2015, 8:20 pm Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

what



fuck you all

Sep 26 2015, 5:48 am Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)






Oct 3 2015, 9:17 am Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)






Oct 3 2015, 8:46 pm Lanthanide Post #10



It really is baffling how poorly they implemented b.net 2.0 when they first launched SC2.



None.

Oct 3 2015, 11:30 pm Pr0nogo Post #11



Not like it got any better. Still crashes lower end computers during downloading and freezes any computer when retrieving listfiles. Also does questionable things to your hard drive, like install viruses. XD




Oct 4 2015, 9:15 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Lanthanide
It really is baffling how poorly they implemented b.net 2.0 when they first launched SC2.
I also had to chuckle when they announced really simple chat features that have existed in the last millenium as THE brand new uber feature. The enthusiasm! :lol:




Oct 4 2015, 4:25 pm Dem0n Post #13

ᕕ( ᐛ )ᕗ

I don't like what they've done with Artanis. It makes sense that he'd be like the supreme leader of the Protoss now, but I liked it way better when he was just a lower guy kicking ass. Also, his new voice actor sucks.




Oct 4 2015, 7:36 pm Pr0nogo Post #14



They retconned that lower guy out, since he was changed to be the executor in vanilla and brood war was completely erased.




Oct 4 2015, 10:27 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

I hope that's not true because that's pretty stupid.




Oct 4 2015, 11:18 pm Pr0nogo Post #16



Was confirmed before Wings of Liberty came out.

http://starcraft.wikia.com/wiki/Executor#Other




Nov 5 2015, 5:50 pm ClansAreForGays Post #17



Probably the best cinematic from them yet.

Quote from Pr0nogo
Was confirmed before Wings of Liberty came out.

http://starcraft.wikia.com/wiki/Executor#Other
I don't see it.




Nov 5 2015, 7:12 pm Pr0nogo Post #18



You don't see 'Artanis' in that wiki article?

"the executor of Episode III, who is actually Artanis)."




Nov 6 2015, 8:33 pm ClansAreForGays Post #19



What's the retcon then?




Nov 6 2015, 10:48 pm Dem0n Post #20

ᕕ( ᐛ )ᕗ

Artis wasn't an Executor in BW. He was just a Prelate, I believe, which isn't the same as Executor. Or maybe he was a Praetor. I don't know. Either way, SC2 has made it so that we basically play as Raynor, Kerrigan, and Artanis, instead of fighting alongside of them.




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