Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Korean Map Translation Feasibility
Korean Map Translation Feasibility
Aug 10 2015, 5:40 am
By: sigsaucy  

Aug 10 2015, 5:40 am sigsaucy Post #1



I came across an impressive looking Korean map today on bnet. Some one made an effort to translate a lot of unit names into English but not everything.

I was wondering if it would be possible to get the text translated.

Here's an example

[ÇöÀç ÀÚ±¹ÀÇ ¿©·ÐÀº 0<04>ÀÌ¸ç ºÒ¾ÈÇÑ »óÅÂÀÔ´Ï´Ù.]



Now I know this text isn't Korean so I can't feed it into Google translate but I was wondering, if the original map was done in Korean, is it possible that if I download Korean text support for my computer and then open up the map in the editor the gibberish text above will be in Korean and then able to be plugged into Google translate?


The reason I'm asking and not just checking this myself is because windows 7 is making it very difficult to change my Display language to Korean to test this out.

Attachments:
Rising Dragon.scx
Hits: 2 Size: 542.65kb
Empire Rising Dragon.scx
Hits: 1 Size: 377.45kb

Post has been edited 3 time(s), last time on Aug 16 2015, 5:25 pm by sigsaucy.




Aug 10 2015, 6:19 am O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Is this correct?

현재 자국의 여론은 0<04>이며 불안한 상태입니다.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Aug 10 2015, 6:25 am sigsaucy Post #3



yeah! how'd you do that?




Aug 10 2015, 7:06 am iCCup.xboi209 Post #4



Download MadEdit. Open a new document, click on View in the toolbar and make sure the current encoding is 1252. Paste the broken text and then change the encoding to 949.

I wish I can find an online alternative :/

(Help from /r/broodwar)



None.

Aug 10 2015, 7:06 am O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

I did it with this:
Code
<!DOCTYPE HTML />
<html>
<head>
<meta charset='ksc5601' />
<title>Wheee</title>
</head>
<body>
[ÇöÀç ÀÚ±¹ÀÇ ¿©·ÐÀº 0<04>ÀÌ¸ç ºÒ¾ÈÇÑ »óÅÂÀÔ´Ï´Ù.]
</body>
</html>


These charsets seemed to all work: 'ks_c_5601-1987', 'ksc5601', 'euc-kr'

I was going to make a converter, but then went to the store.

EDIT:
Threw this together: http://farty1billion.dyndns.org/encconv.php

EDIT2:
Changed it so you can select encodings from a dropdown instead of manually typing them (I found a function that lists all supported encodings :P).

http://farty1billion.dyndns.org/encconv.php?s=%C3%87%C3%B6%C3%80%C3%A7%20%C3%80%C3%9A%C2%B1%C2%B9%C3%80%C3%87%20%C2%BF%C2%A9%C2%B7%C3%90%C3%80%C2%BA%200%3C04%3E%C3%80%C3%8C%C2%B8%C3%A7%20%C2%BA%C3%92%C2%BE%C3%88%C3%87%C3%91%20%C2%BB%C3%B3%C3%85%C3%82%C3%80%C3%94%C2%B4%C3%8F%C2%B4%C3%99.&e1=ISO-8859-1&e2=EUC-KR

Post has been edited 5 time(s), last time on Aug 10 2015, 8:22 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 10 2015, 10:40 pm sigsaucy Post #6



awesome, is there any way you can have it so that the convertor respect line breaks? so that

±¹°¡:½Ì Á¦±¹(Xing Empire)

¡Áý¿¬´ë:º¸º´¿¬´ë ´ëü

Àιαº´Ü:¹Îº´±º´Ü ´ëü

»çÁ·º´±â:ÁßÇüº´±â ´ëü

¶°¿À¸£´Â ¿ë:Ȳ±Ý±â¶§ Ç×ÀïÁö¿ª°ú Ç×Àï°ÅÁ¡ÀÇ ÆгÎƼ¸¦ ¹«½ÃÇÏ°í ¼öÀÍÀ» ¾ò½À´Ï´Ù.

doesnt become

국가:싱 제국(Xing Empire) 징집연대:보병연대 대체 인민군단:민병군단 대체 사족병기:중형병기 대체 떠오르는 용:황금기때 항쟁지역과 항쟁거점의 패널티를 무시하고 수익을 얻습니다.




Aug 12 2015, 2:10 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Fixed. Sorry, I didn't think of that and HTML entities. ("thrown together" :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 12 2015, 9:25 am sigsaucy Post #8



while you're being awesome maybe you can do one last thing, can you give an option that when given something like this

<19>±¹°¡<04>:<06>½Ì Á¦±¹<1E>(Xing Empire)
<06>¡Áý¿¬´ë<04>:<1E>º¸º´¿¬´ë ´ëü
<06>Àιαº´Ü<04>:<1E>¹Îº´±º´Ü ´ëü
<06>»çÁ·º´±â<04>:<1E>ÁßÇüº´±â ´ëü
<06>¶°¿À¸£´Â ¿ë<04>:Ȳ±Ý±â¶§ Ç×ÀïÁö¿ª°ú Ç×Àï°ÅÁ¡ÀÇ ÆгÎƼ¸¦ ¹«½ÃÇÏ°í ¼öÀÍÀ» ¾ò½À´Ï´Ù.

it removes all the <10> type color coders and then does the conversion to the cleaned up version

±¹°¡:½Ì Á¦±¹(Xing Empire)
¡Áý¿¬´ë:º¸º´¿¬´ë ´ëü
Àιαº´Ü:¹Îº´±º´Ü ´ëü
»çÁ·º´±â:ÁßÇüº´±â ´ëü
¶°¿À¸£´Â ¿ë:Ȳ±Ý±â¶§ Ç×ÀïÁö¿ª°ú Ç×Àï°ÅÁ¡ÀÇ ÆгÎƼ¸¦ ¹«½ÃÇÏ°í ¼öÀÍÀ» ¾ò½À´Ï´Ù.

preferably in such a way that once i choose the option i dont have to have to tell it to do it over and over again



oh, and if you want to make what im doing even way easier, can you then have it spit out the korean text translated via google translate AND bing translate? (makes it easier to figure out whats really going on by comparing 2 translations)


it would be quite awesome and would make translating other korean maps in the future that much easier




Aug 12 2015, 10:09 am iCCup.xboi209 Post #9



Might as well intercept korean text in BW and create an overlay over it with translations from google translate :hurr:



None.

Aug 13 2015, 4:04 am O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Added strip color tags option. It removes any sets of <>s that have only numbers in them.

Quote from sigsaucy
oh, and if you want to make what im doing even way easier, can you then have it spit out the korean text translated via google translate AND bing translate? (makes it easier to figure out whats really going on by comparing 2 translations)
I don't know how to do that. :P

EDIT:
I failed to realize there were ones like <1E> ... I broke it, it will be fixed in a few minutes from the time of this edit.

EDIT2:
Ok, now it will only remove any sets of <>s that contain one or two hex digits (0-9 or A-F). If there needs to be different rules, let me know.

Post has been edited 2 time(s), last time on Aug 13 2015, 4:13 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 13 2015, 4:39 am sigsaucy Post #11



looks awesome, i was gonna suggest using https://cloud.google.com/translate/docs for the translation but it looks like you gotta pay to use the api

oh well, this still makes it tons easier, thanks a bunch!




Aug 13 2015, 5:15 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

Farty you are a wizard.

Any way to run it through virtually every type of conversion quickly and offline? I have lots of mojibake stuff from random MP3s I download which have been demonized.

Anyway, I have a program which automatically translates quickly whatever is on your clipboard/in the game text of VNs which might work for you sigsaucy. I can't remember the name of it though (sorry). It was primarily for Japanese to English, but Korean works too IIRC as it uses google/altavista/freetranslate.

Edit: found it. Translation Aggregator

Post has been edited 1 time(s), last time on Aug 14 2015, 6:11 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 13 2015, 8:10 pm iCCup.xboi209 Post #13



You might want to look into iconv



None.

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