I've changed the terrain, converted countdown timer/wait triggers into death counters, changed many 'player brings' into 'player commands' conditions, and am implementing hyper triggers.
Starting the map with 7 comp players the trigger lag is quite bad. I've tried going through and deleting chunks of triggers at a time to figure out where the hold up is coming from but I haven't found a smoking gun. It seems like the more triggers I delete the faster it gets but it's difficult to tell whats going on by just eyeballing it.
I'd appreciate any help figuring this out, thanks.
edit: uploaded new version of the map, where I edited many triggers for speed, a tad bit faster but still major lag
Attachments:
Post has been edited 1 time(s), last time on Jun 30 2015, 5:52 pm by sigsaucy.