V.4 Beta Change Log(Things may be added or removed by release)
Yellow = Work in Progress
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Gameplay and Balance Changes+ Adding a "how to play" option in the "intro option menu"+ Monsters will no longer spawn until after you get your car keys.
+ Some mission events have been modified to be more entertaining.+ Mission Dialogues and events will no longer conflict with other activities.
+ Player is no longer teleported every time they do a mission event.
+ Many bugs regarding the backpack and mission events have now been fixed.
* The player can no longer break the game or interrupt sequences with this new system.
+ There is a new pricing format for upgrades.
Ground Weapon Upgrades:~ 3 + (3 * 7)
Armor Upgrades:~ 2 + (2 * 7)
Shield Upgrades:~ 1 + (1 * 4)
* I know these new prices will change the game a lot, but I never intended it to be easy.
+ More experience points now exist for collecting, this should help balance the new prices.
+ Currently Designing a shelter system that can be deployed from the backpack.
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Monster AI Improvements+ A new system called "monster awareness" has been added.
* The more monsters you are encountering at the same time will = more monsters flocking to your position.
~ Monsters can now perform seemingly coordinated ambushes against the player.
+ The Player Will be given multiple options depending on the circumstances.~ The player is given the additional option to use smoke bombs to escape these encounters if they get out of hand.* Smoke bombs cost 1 spare parts.
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Light Sources/ Day and Night Cycles+ An Additional half an hour has been added to the game timer.
* This should give players some more time to mess around, and still beat the game.
+ Night cycles now cause the player to lose vision of themselves.+ Light Sources have been added around the map to use during the night, and perhaps for daytime farming.
+ Light sources provide you with light in the darkness,
but they draw a lot of attention outdoors.* The player is notified 60 seconds in advance of nighttime.
* Nighttime will be designed so it can not conflict with events and boss fights, or more gameplay measures will be added.
+ Overall with the additional time increase 4 rain cycles have been added, and 1 night time cycle has been added.
That concludes the official change log of Realm Beta V.4
By the time V.4 ships, there may be one more beta update. But from there is official release.
I do apologize if it took me some time to get to work on making some basic changes to the beta,
but it is almost complete now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~LATER PLANS:REALM WILL EVENTUALLY SUPPORT 2 PLAYERS, this map is now fully intended to be multiplayer, but not with this update.
Here are some things to expect:
~ Player 2 will have a differing play experience from player 1.
~ It is not required nor necessary to have 2 people play with you.
~ Player 2 will have powers to look over player 1 and will have the ability to cast certain spells.
~ Player 2 will receive a different kind of income system based off of player 1's performance and time in the map.
Here is an example of player 2's income system:
* Every monster killed by player 1 gives player 2 1 gas.
* This is a flat amount, regardless of the monster killed.
~ Player 2 will also receive 1 gas at the start of every new mission.Player 2's income system is designed to encourage team work, and rewards for survival and progression.
I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.