Staredit Network > Forums > Games > Topic: http://agar.io/
http://agar.io/
Apr 30 2015, 9:07 pm
By: Apos
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May 6 2015, 2:19 pm Azrael Post #21



Haven't had any problems with lag. In fact:



And if anyone missed it:

Quote from Zoan
Shoot 7 masses into a virus and it'll split into two, shooting one off in the direction of the last mass you shot into it

you can aim it at larger cells and then collect the bits after the explosion :D

It's now necessary to be aware of this.




May 6 2015, 10:03 pm NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Apos
Quote from Lanthanide
Damn lag spikes really ruin it.
I hope Zeach fixes the lag because it's impossible to play right now.
Basically a victim of its own success. Donating is probably the best way to get it fixed.




May 6 2015, 10:07 pm lil-Inferno Post #23

Just here for the pie



I unknowingly ate a famous Twitch streamer, Lirik, in front of his audience of ~40k. Dude was getting fed by his viewers.




May 6 2015, 11:13 pm Azrael Post #24



More adventures of King Joffrey.



I had another one where I was light blue and had 11,000 mass, but the image apparently didn't save.

Someone named their cell "Meryn Trant", then kept eating people and feeding me their mass. Another player named "Winter" was always coming, too.




May 6 2015, 11:16 pm Jack Post #25

>be faceless void >mfw I have no face

This happened yesterday, good times.



Then I found a friend! Fed him a few mass and left him to it, he came back half my size! So we went around wrecking everyone, then when I had to go I fed him up :D




Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 7 2015, 4:47 am Lanthanide Post #26



It seems to be using TCP, which is a very unusual choice for a game like this.



None.

May 8 2015, 8:37 am Lanthanide Post #27



Probably you guys all know this, but I definitely see some players don't. When you've split and want to re-join, once you see your cells are starting to overlap, move the cursor into the centre of the screen so the cells move into each other, and you'll join pretty much straight away, which has gotten me out of a sticky situation a couple of times.

There seems to be some minimum time limit that you must stay as separate cells, which seems to be related to your size as well: once you get really big, it takes a long time to join back together (and if you get split into smaller parrts from hitting one of the 'mines', they can rejoin fairly quickly).

So far my record is sitting at #2 for about 5 minutes, which is not too bad given the fairly frequent lag attacks I get where the screen doesn't update at all for 5-20 seconds. One weird thing I had happen once, was the leading player on the map split completely up into a ring of tiny fragments, easily 70-80 separate pieces, and didn't move at all (just stayed there in a ring shape). I happened to be in the area and went from non-charted to #5. I died fairly shortly after though as there was a clan of players who ganged up on me (clans really ruin this game - not designed for them at all).



None.

May 8 2015, 8:48 am Jack Post #28

>be faceless void >mfw I have no face

The minimum time for recombining is 30 seconds but your mass adds to that number; I don't know how much it adds to it.

The ring shape is the new anti-griefing system; someone must have been feeding him (or he was feeding someone else his smaller part and they fed it back to him so he can recombine faster).

Spacebar holding to split farther doesn't work anymore, incidentally.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 9 2015, 7:23 am Lanthanide Post #29



Seems like the game is a lot faster now, like the size speed penalty is about 1/4th what it was. Makes the game much more hectic and dynamic, but since I'm still getting packet loss about every 2 minutes, and it fucks the game for 5-20 seconds, it's now even more difficult for me to play because when the packet loss hits I'm very likely to die. Sucks.



None.

May 10 2015, 6:54 pm Zoan Post #30

Math + Physics + StarCraft = Zoan

Quote from Lanthanide
I'm still getting packet loss about every 2 minutes

What is packet loss?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

May 10 2015, 9:01 pm NudeRaider Post #31

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Zoan
Quote from Lanthanide
I'm still getting packet loss about every 2 minutes

What is packet loss?
One kind of connection problem. The information you're trying to send or receive doesn't get transmitted.




May 10 2015, 9:45 pm Lanthanide Post #32



In my case, packets from the server aren't reaching me for a period of 5-20 seconds, however my pacekts are reaching the server. This has the effect of my screen being frozen, but I can still control my cell on the server by moving my mouse around - just I'm doing it blind and with out of date information. When the packets eventually recover (because it's using TCP), I get a greatly-acceleration display of all the action that just took place since the screen last updated. I'd say about 40% of my deaths are directly from this lag because I can't see what is going on and someone else just eats me, and it contributes to a further 10% where I may not die straight away, but I've travelled into an unsafe environment (that I would have avoided if I could) and subsequently end up being eaten.

This happens regardless of what server I play on. I think there's something in my local ISP network that is dropping the packets, likely thinking that they're TCP and therefore don't matter if they're dropped. Seems to happen regardless of time of day.



None.

May 10 2015, 10:48 pm NudeRaider Post #33

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

20s every 2 min is tough.




May 10 2015, 11:02 pm Lanthanide Post #34



Usually it's around 5-10 seconds, but it can be up to 20 (maybe even longer?), and sometimes I can get 3-4 minutes without an interruption, other times I get them a minute apart or so.

I'm considering emailing my ISP to ask what's up.



None.

May 13 2015, 8:44 pm NudeRaider Post #35

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Lanth, are you on imgur by the username clarkkey? :D




May 14 2015, 9:49 am Lanthanide Post #36



Nope.

Just send in a report to my ISP though, should be interesting to see what response I get. I lucked out and had a traceroute fail right in the middle of a packet loss episode, at a stage that isolates the problem to being somewhere within their network or immediate upstream provider.



None.

May 15 2015, 11:29 pm Azrael Post #37



If anyone didn't notice the Team mode yet, it's pretty fun. The gameplay certainly has a lot more strategy involved.




May 15 2015, 11:45 pm O)FaRTy1billion[MM] Post #38

👻 👾 👽 💪

Team mode is awesome. xD



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 16 2015, 12:36 pm Lanthanide Post #39



A lot of people in team mode are real dummies though.

If someone helps me eat a substantial target, I always pay them back with w. A lot of people don't. Also a lot of the massive players (like 6x larger than me, and I'm already big) don't feed their team members, which is ultimately self defeating since it's the weaker players that gradually get overcome by the enemy, until finally the big player themselves gets taken out.

Anyway team mode is pretty much all I play, since the packet loss is a lot more forgiving when you've got allies who won't just eat you.

Been talking to the ISP, it seems like there's either a problem with my router, or the connection to this house. Probably the connection. I've managed to turn on some stability things (at the cost of speed) so now I'm getting interrupted about once every 5-6 minutes, which is a lot more manageable.



None.

May 27 2015, 10:22 pm Zoan Post #40

Math + Physics + StarCraft = Zoan



Best I've ever done. I was split into 16 pieces so I could eat the viruses just for their mass, and no one could eat any of my bits :D

My score was 24376 :O

Post has been edited 1 time(s), last time on May 28 2015, 5:42 am by Zoan.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

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[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
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[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
[2024-4-17. : 1:52 am]
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