You can see how i have rectangles cut out of the terrain, the idea is to have the player's vision centered on one rectangle at a time, and move screen to screen. So, when I move the player character, (such as the zealot in the picture), to the right most box of the screen, it would move him to the next box of terrain, and so on.
The problem was, back then, that I had worked on a ton of the terrain and the story and all that before working out the movement mechanics. Now, I want to start with the movement mechanics to save myself some frustration. I need some help creating a grid that will allow this type of movement to be possible.
I've tried working it out but I am not finding a solution. I recall somebody helping me with this in the past, but I never was able to get the result I wanted.
Any ideas would be appreciated.
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