Type of map: Arena
Tileset: Installation
Map size: 20x12
Players: 8 (at least 2 required)
Playing field: 20x12
Gameplay
In this map, there is a projectile that will be attracted to each player in the same way that a meteor is attracted to planets. Use this to your advantage to sling the projectile at your opponents. If it hits one of the four walls, it will bounce off isometrically at 66% of its original speed. When your Zergling is fully charged, use your burrow ability to become invincible for 2 seconds. Be the last Zergling standing for 11 rounds to win.
Features
1) Map-wide pixel grid
2) Isometric wall bouncing
3) Projectile acceleration
Screenshots
Closing remarks
This map is mostly a product of wanting to see how much I remember about mapmaking and to see how simple it would be to make a calculation-intensive map using Oreo Triggers. If you have any questions or comments, post in this thread, PM me, or contact me online (Lethal_Illusion@USEast) and I will try to respond as soon as I can.
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Post has been edited 2 time(s), last time on Jan 26 2015, 6:41 am by Lethal_Illusion.
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