Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with burrowing/cloaking
Help with burrowing/cloaking
Nov 16 2014, 4:25 am
By: twilight_marine  

Nov 16 2014, 4:25 am twilight_marine Post #1



I am making a survival map where computer units search/destroy player units
and the player must survive.

Since the players can use burrowed units for stealth, I dont want computer to just
automatically share player's vision. But I also dont want computer to have no response to burrowed lurkers. So how should I fix this problem?

I am using AI random suicide missions and also gave computers scanner sweep. Thing is when burrowed lurker is around other visible units like ultralisk, computer doesnt bother to sweep at all. So is there
way that computer see only lurkers automatically?



None.

Nov 16 2014, 12:07 pm Roy Post #2

An artist's depiction of an Extended Unit Death

No, there really isn't a simple way to do that. I'd personally just not allow players to use Lurkers to solve that problem.




Nov 16 2014, 11:53 pm Leeroy_Jenkins Post #3



According to this, http://www.staredit.net/starcraft/Spells_%28Terran%29 the computers should be using their scanner sweep to detect the lurkers, so maybe someone else can chime in as to why they are not. My guess would perhaps be the custom AI script you are using.



None.

Nov 17 2014, 3:38 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

This would only be possible/plausible via modding.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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