Staredit Network > Forums > SC1 Map Showcase > Topic: Legacy of Haean 1.01
Legacy of Haean 1.01
Jul 4 2014, 5:55 pm
By: qPirateKing  

Jul 4 2014, 5:55 pm qPirateKing Post #1



DOWNLOAD HERE

So... this map was made in 2005 after I gave up on Deep Blue. It was plagued by crashes and AI script bugs, so I chose not to release it to the public. Using modern mapping know-how, I was able to fix the bugs, and now it's quite stable.

This version is pretty much better than the original in every way. I had to stop work on the original version because of the dreaded nooks & crannies error and because I had used up all the locations. The only way to put in the features that I had originally promised was to start from scratch.

Bear in mind, this map was created in 2005, so it bears some of the idiosyncrasies of that era of mapping. For example, one of the towns has a waterfall...? Also, since it was made before the patch that allowed for player colors in display text, the map only uses the original text color tags. It definitely shows its age in some places, but it's also a cool little time capsule from a bygone era.

Anyway, the original map was released 10 years ago, and I figured that this would be a nice way to mark the 10th anniversary. If you enjoyed the original, please take this one for a spin. If you haven't played the original, GREAT! Try this one and see what maps were like back in the stone age.

The description of the map is given below:

Quote
Introduction:
Legacy of Hæan is an RPG set in the huge cavernous world of Hæan. In this unique setting, you take on the role of Explorers. You are looking for something out there in those unexplored caves, but don't expect to find it if you aren't willing to look long and hard. This game is not for everyone. If you don't have the patience to enjoy a map of this kind, please stay far away from it. But, if you are willing to spend some time (perhaps several hours) and really get into it, you won't be disappointed.

In terms of gameplay, I tried to mimic --to some degree-- MMORPGs that I've played in the past. What that means is that you might have to spend some time hunting for money or exploring an area instead of plowing through a line of enemies while trying to reach a final destination. Whether or not you like that kind of game will probably be a key factor in your enjoyment of the map.

Story:
The creator of the world, Hæan, disappeared mysteriously before he could finish his work. As a result of his disappearance, the world was left in darkness, incomplete. Tired of living in the darkness, humans are trying to find Hæan and restore him so that he might finish what he started. You must venture into the darkness, and find the one who brings the light.

The story will unfold as you play the map.

Themes:
Darkness and exploration. The world is a network of caves that you have to explore. You don't have shared vision with yourself, so you have to rely on "lights" to travel and map out the world. Lights can be bought in shops and they are also found preplaced in some lower level areas. Learning to use lights properly will save you a lot of time and money.

Some features:
  • Stamina - If you run out, you will be slow. Might not sound so bad, but it makes you easy prey in the dark.
  • Lights - Placing lights in the caves will allow you to find a path leading from place to place. Managing your lights properly is a MUST.
  • Stacking inventory - You can carry any number of items at once, and taking stock is easy.
  • No levels/experience/spells - This is not a classic D&D map.
  • Randomized spawning and money - All rewards and monster spawns have been randomized for greater realism.

Getting started:
  • Minerals = SEED (money)
  • Gas = Stamina
  • Items are on a dropship system (in your inventory at the top right/left).
  • Your damage upgrades by 2 each level.
  • Warps are activated when you enter an area. You don't need to 'activate' waypoints by stepping on them.

NEW STUFF:
  • Tavern - NPC building in which you can buy cheaper heals.
  • Game center - NPC building in which you can play a target shooting minigame for money.
  • Guild hall - NPC building in which you can receive guild quests.
  • Both players now get a storyline. Player 1 has the original story, and Player 2 has a new sidestory.
  • All the caves and towns have been redone.
  • More ways to earn money - guild quests, treasure chests, and game center.

Notes:
  • Up to 2 players can play, but the storylines are independent.
  • There are no extra lives. You die, you're dead. I hope you saved.
  • There isn't much help in the map for new players, but it's pretty easy to figure things out.
  • All sound effects are property of Softmax (softmax.co.kr).
  • SAVE your game periodically! Although extremely rare, the map has crashed for seemingly no reason in testing on more than one occasion. Not only that, it's always a good idea to save in case of accidental death.


Post has been edited 2 time(s), last time on Jul 5 2014, 12:32 am by qPirateKing.



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Jul 4 2014, 6:09 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

This is a great game. Can't say I ever played it multiplayer, but I did smash it singleplayer back in the day.

I remember it for it's revolutionary vision system, and well-crafted terrain and great atmosphere. The storyline itself was... well... I can't remember it. And it does become grindy after awhile, but still one of the greats.

If you like RPGs - this is a highly recommended.




Jul 4 2014, 6:32 pm lil-Inferno Post #3

Just here for the pie

I'm trying to play this with Oh_Man but neither of us can join the game. We think it's the æ character in the force or map names.




Jul 4 2014, 8:34 pm qPirateKing Post #4



Probably the force names. Like I said this was made before one of the big patches. Do I need to remove all color tags or just the alignment ones?



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Jul 4 2014, 8:35 pm payne Post #5

:payne:

Hey qPK! What's up? Have you gotten into SC2 mapping at all?

Anyways, I'm glad to see you took back on this project. I wish I had access to my PC to play it. :(
I hope you will get to finish some of your unfinished projects out there! :awesome:



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Jul 4 2014, 8:37 pm qPirateKing Post #6



@Payne: Nope, I can't learn to map again. Those days are behind me. Good to hear from you again :)



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Jul 4 2014, 8:39 pm LoveLess Post #7

Let me show you how to hump without making love.

Quote from qPirateKing
Probably the force names. Like I said this was made before one of the big patches. Do I need to remove all color tags or just the alignment ones?
All stacked text. Color works fine.



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Jul 4 2014, 9:51 pm payne Post #8

:payne:

Quote from qPirateKing
@Payne: Nope, I can't learn to map again. Those days are behind me. Good to hear from you again :)
You would love having so much power to bend with your hands and mind!



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Jul 4 2014, 10:37 pm Swampfox Post #9



Yea trying to play this with Dev. Would love if you could fix the issue so we can have a go at your map!



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Jul 4 2014, 11:00 pm qPirateKing Post #10



Sorry folks, I did some tests with a couple of people on bnet and we couldn't figure out the problem. I tried changing the force names and hosting an uncompressed/unprotected version. Those evidently were not the issues.

Any ideas about what the problem is?



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Jul 4 2014, 11:15 pm Roy Post #11

An artist's depiction of an Extended Unit Death

If it says "Unable to join game" and you can't see the map description when clicking on the game in the join game list, that means the map title is invalid. For the record, it has nothing to do with how you name your forces (alignment characters are simply not rendered for force names).

A map title is invalid if it contains certain characters, or if it's too long. I don't have an extensive list on what characters are considered invalid, but the most obvious is alignment characters. As was suggested earlier, it could potentially be that the "æ" character is not valid in the map title.




Jul 5 2014, 12:32 am qPirateKing Post #12



Thanks, Roy. The file has been fixed :)



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Jul 6 2014, 12:40 am Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

The original had four players; this has two players. Why the change?




Jul 6 2014, 3:25 am Swampfox Post #14



Ok, so like an hour in so far. Awesome job man! Loving the music and sound effects. My buddy playing with me lost internet connection though, haha. good thing i saved it.



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Jul 6 2014, 7:07 am qPirateKing Post #15



@Oh_Man: I'm not sure why I decided to change it to 2. That was a decision made 9 years ago. Maybe I decided it didn't add anything to have more people.

@Swampfox: Thanks! Good luck on finishing it!



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Jul 6 2014, 4:53 pm Oh_Man Post #16

Find Me On Discord (Brood War UMS Community & Staredit Network)


Sick reference bro

No match for the mighty OhManymous





Jul 8 2014, 9:58 pm x)aCe(x Post #17



First, let me just say that this is a fantastic map - one of the best of all time. That includes the original LoH, as well.

The updates are quite appreciated. The side quests are a huge leap forward for the map, and so far the diversity of the quests has been great!

I have very little in the way of critique, but I felt I should mention that once I reached Quaker, my upgrades were so high that he felt a bit on the easy side in comparison to his quest description. I wouldn't mind if had more HP and I would love if he was able to chase the explorer more relentlessly. I really believe that this is just a result of the amount of seed I received for kills. In the new version, it seemed that kills were giving seed more often that the original LoH release, which made the map a bit easier overall.

My only other thought, which is not a critique but what I perceived to be a glitch, is that, rarely, my explorer would spawn two flares instead of one. I thought I had unloaded too much, but it happened a few times. Not sure what happened or if it's really important enough to fix. The mines spawned right next to each other, after all.

Anyways, thanks a lot for the re-release, Pirate. I really enjoyed it!



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Jul 8 2014, 10:58 pm Oh_Man Post #18

Find Me On Discord (Brood War UMS Community & Staredit Network)

That mine glitch I thought I had as well, it turns out I was just placing flares next to already pre-placed ones, which were for a side quest. How to tell: the second flares should be unburrowed.




Jul 9 2014, 12:17 am x)aCe(x Post #19



I've run into what I believe is a map error where P2 reaches Haean's Keep prior to P1 finishing the mine shaft. When I got to Haean's Keep, there were tons of lifted barracks and nothing happened.

Also, P1 has been unable to pass the ancient mine. The elevator is unpowered, as we haven't been able to find the belt. A little confused with this area since I'm playing as P2 and the P1/P2 quests are separate. Please advise! :)



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Aug 5 2014, 11:01 pm Son- Post #20



this is the first rpg i played on sc probally the first rpg i ever played i just want to say the old LoH is my favorite map on sc i get on sc just to play it and spellsword for some nostalgia
every rpg i play i name my character Haean
def gona try this out thank u king for hours of fun!



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