Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Finding All Sounds
Finding All Sounds
Apr 11 2014, 7:16 pm
By: payne  

Apr 11 2014, 7:16 pm payne Post #1

:payne:

So I have been trying to extract a few sounds from TuxLar's RUSH map. The problem is, when I go into the Sound Editor, it doesn't show me all of them, somehow.
How do I find all the imported sounds of a map?



None.

Apr 11 2014, 7:57 pm jjf28 Post #2

Cartography Artisan

I'm guessing SCMDraft has bad code that populates a list of sounds from the listfile or checks each sound against the listfile, so if tuxlar deleted the listfile to save space, they no longer show up.

To get the sound files (assuming that was the case) open the map with Ladik's MPQ Editor, drag every file into another folder, then give them all .wav extensions (you may need to go into folder options and uncheck hide extensions for known file types). You'd have to sort out the names from there comparing them to the map (the pool of possible strings should still be in the map, it would take a program that knows MPQ hashing to sort it out automatically).

Post has been edited 1 time(s), last time on Apr 11 2014, 8:02 pm by jjf28.



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[2024-4-22. : 6:48 pm]
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Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
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oh ya I saw that when Armo posted it on Discord, pretty crazy
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Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
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Vrael -- Oh_Man
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so that gives me approximately 27 more years to finish tenebrous before you get to it?
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