Thanks, again.
Back to testing, I go...!
None.
It's 138.
The one to work best on all OS.
P.S : You might see it as not exactly "black" while editing in SCMDraft 2, but it will definitly be black in game.
EDIT: Ouch, jjf was faster
None.
It works.
Got time to test with me, Stranger?
Another question (I hope I'm doing this in the correct area)
What software would I need to get a trigger count?
None.
Nope, I'd love to but I'm still at work at the moment.
I could do that 5 or 6 hours later if you are there at that time.
None.
Fantastic, I'll be available.
I'm 2-week IP'd from USEast, though, for accidentally trying to connect a bot with an invalid key. So, we'll have to do our testing on USWest or some other server.
None.
lol
Alright, no problem
I'll leave a message here (or send you a PM) when I get on.
None.
http://www.staredit.net/files/2946/ only took 5 lines of code
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
The only problem I could think of is that a+clicking units looks like it gets old quick. I guess it's more fun than just patrolling through units though so it's probably best. I look forward to playing this map!
None.
An artist's depiction of an Extended Unit Death
This topic has moved away from mapmaking assistance and the recent discussion is pertaining to the development and testing of a particular project. Please make an SC1 Map Production topic for your map, and start a new topic here if you have a specific mapmaking question.