Oh, I didn't even think of that! Tanks cannot attack air as they do not have an air attack animation.
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Math + Physics + StarCraft = Zoan
Im a noob at this (and I'm not a programmer)
but I want to give these a try
so, how do you find the address-for-the-Unit-ID at any given unit-Index?
EDIT: and i did look at the EUDDB, I couldnt find it
Post has been edited 1 time(s), last time on Feb 28 2014, 5:46 pm by Zoan.
An artist's depiction of an Extended Unit Death
For finding the Player/UnitID, you can use this:
http://www.staredit.net/topic/15378/For calculating an address in the unit index table, look at Section 6.2 of my EUD tutorial:
http://www.staredit.net/topic/14226/#304567
Math + Physics + StarCraft = Zoan
Great, thanks!
Also, this is my first map trying to test this out, but the map isn't loading that p223 unit
and I pretty much just copied and pasted the units from the WraithSCV map thing.. could you tell me what I'm doing wrong?
Attachments:
two problems, first UnitID:3900 doesn't have enough space to appear on the map, trying moving it to x center = 750
second, you have nothing capable of killing it in reasonable time, try cranking up the marines damage to 60000
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Math + Physics + StarCraft = Zoan
Oh.. lol okay. How big is the unit, exactly, then?
Kind of late at this point, but here's a complete reference for the Vespene Tank death overflow mentioned in OP.
http://pastebin.com/FzTzF3eG (SEN wouldn't let me copypasta it because it's too big).
Contrary to what's been stated, it's possible to modify the second LSB of any DWORD; a DWORD incremented 256 times will leave the first LSB unmodified but increment the second LSB. The third and fourth LSB's would require 65536 and 16777216 increments respectively, so it would be unfeasible with a preplaced unit limit of 1700.
This particular overflow is nice because StarCraft appears to poll the tech/upgrade tables every frame so changes take place immediately after the death; the vespene tank serves as a nice independent interface in a real map.
Post has been edited 1 time(s), last time on Jul 17 2014, 5:11 pm by yoonkwun.
None.