The map:
(haven't named it yet)
dimensions are 96x128
inspired by Kings & Knights
it is a top vs bottom meleeish (top team is terran, bottom team is protoss) type with a few twists.
unlike kings & knights where you kill critters for money, there are 2 zerg ai in the center area (which is 96x48) that duke it out with each other and you can kill their units for bounty. no bounty for killing the zergs buildings though i wanted to discourage people from wiping out the zerg to early. Also one zerg is allied to each team, however neither team is allied to either zerg so you can farm off either one.
all units and buildings are about 3 times more expensive to necessitate killing zerg as your main source of income. More precisely i multiplied the mineral/gas cost by 3, if there was no gas price originally i made the gas price equal to the original mineral price (for example workers cost 150/50)
Last twist, you can bring 6 of any unit (that has a hero version) to the middle for a hero, similar K&K. This is mainly the part that i need help balancing, as they are right now I think the heroes are a little on the weak side but i'm hesitant to make any changes until i get a few more opinions.
Again, I'm looking for testers who can help me make balancing decisions, since this is my first map and i don't know a thing about balancing. What i would REALLY like though is people who want to get in on the project and bring some fresh ideas to the table, namely new terrain because what i have now is so boring it gives me a headache.
PS I'm new here so idk if this is in the right topic
None.