Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Colours randomising in UMS
[SOLVED] Colours randomising in UMS
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May 22 2013, 3:40 am
By: Pr0nogo  

May 22 2013, 3:40 am Pr0nogo Post #1






I've unticked the 'randomise start location' option in Forces (screenshot 1), and I'm still finding the colours randomised (screenshot 2 - Red Protoss should be Yellow Protoss, Brown Protoss should be Teal Protoss, and Yellow Zerg should be Red Zerg). These colours are always the same, as if I'd opened the map in StarEdit and saved it, causing the colours to revert to their natural correspondence (the Red Protoss player is actually player 1, the Yellow Zerg player is actually player 8, etc. etc.).

I've encountered this problem a few times before, and I never knowingly fixed the issue - the solution was more of a deus ex machina kind of thing, where I unintentionally resolved the quagmire. Does anyone know how to fix it?




May 22 2013, 6:10 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Uh have you got all Start Locations placed?




May 22 2013, 6:38 am Pr0nogo Post #3



Yep. Otherwise, the units wouldn't be appearing on the map.

/e I have a theory that I'll test when I wake up in the morning. I hypothesise that opening and saving it using StarEdit and re-editing the colours in SCMDraft will fix the problem. I guess we'll find out.

Post has been edited 1 time(s), last time on May 22 2013, 6:46 am by Pr0nogo.




May 22 2013, 2:50 pm Pr0nogo Post #4



The problem has been resolved. My theory was correct.

You may close the thread.




May 22 2013, 2:55 pm Moose Post #5

We live in a society.

Quote from Pr0nogo
I have a theory that I'll test when I wake up in the morning. I hypothesise that opening and saving it using StarEdit and re-editing the colours in SCMDraft will fix the problem. I guess we'll find out.
You are correct here. However, the colors here were not randomized, they were reset to defaults. StarEdit.exe and any derivative editors of it (Emerald StarEdit (my age is showing with that one), SCXE, etc.) do not support player color changes and will default the player colors to their original values. (P1 red, P2 blue, P3 teal, ..., P8 yellow)




May 22 2013, 4:06 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Also, .scm maps do not support changing colors off of the defaults at all. The map must be an expansion (.scx) map to play with colors. I theorize this feature came to be because the white player is actually green by default on the ice and desert tilesets (presumably because it was too difficult to see white on the minimap for those tilesets).




May 22 2013, 8:22 pm Pr0nogo Post #7



I was using .scx, not scm, and I never used any programme other than SCMDraft 2.0. The term "randomising" was a bit ambiguous, I agree.




May 22 2013, 9:20 pm Roy Post #8

An artist's depiction of an Extended Unit Death

If you can post or PM the map in question, I'd be interested in examining it. (Assuming you haven't fixed it already.)




May 23 2013, 1:02 am Pr0nogo Post #9



Quote from Pr0nogo
The problem has been resolved. My theory was correct.

You may close the thread.





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Zoan -- Oh_Man
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oh ya I saw that when Armo posted it on Discord, pretty crazy
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Vrael -- Oh_Man
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so that gives me approximately 27 more years to finish tenebrous before you get to it?
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