An artist's depiction of an Extended Unit Death
You can try
http://www.staredit.net/topic/10081/ for compression topped with
http://www.staredit.net/topic/15818/ for more compression. Compression removes a lot of information that the editors need but SC doesn't, and as a result, it is reasonably hard to undo; it serves as an excellent protection as a side effect.
Magic box god; Suck it Corbo
I'm gonna have to dl this when my pc is up and running again.
Okay I tried using Tinymap2 and it keeps glitching up on me when trying to save my map.. not sure what other options I have?
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You can try unused unprotector 2, or firegraft...
But hurry up mate, I wanna play your map NOW!
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Can I trust someone to lock the map for me? Otherwise I'll just release it as open source. It's all ready to go!
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I can lock it for you, if you trust me. I'm an iCCup admin.
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Cool, thanks. Can you PM me your email so I can send you the file?
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Here's the dl guys:
http://www.staredit.net/files/2893/Its really important guys that you go buy some potions to help you early game. Also, read my advice I wrote on the download page. Its a tough game, and may take you a few tries to win it.
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Okay I tried using Tinymap2 and it keeps glitching up on me when trying to save my map.. not sure what other options I have?
If you have any trouble with TinyMap2 you can always
post it in the thread or
PM me about it (what Windows version, what goes wrong, and maybe even the map itself). If I can fix TM2 for you then hopefully I can fix it for other people who have the same issue in the future as well.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Find Me On Discord (Brood War UMS Community & Staredit Network)
yEAH YHEAH YEAh niiiiice!
Pretty cool map.
We ran into a few bugs. One of us became invincible and it's also possible to trap the hero when the civilian is following into some narrow space.
Attachments:
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Really sorry about the glitches guys, I saw the replay and how frustrating it was for you. As far as I can see, they're the only glitches so far. I'll make sure that in the next version, the villager goes straight to his destination after certain time period. Also, I'll add in a walkthrough guide that I've been meaning to do, so nobody gets stuck. I'll submit next version in next 24 hours.
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On our next playthrough Fast Travel stopped working after the first time cast for each of us. The cooldown went to 0 and stayed there.
We also missed the text for the quest where you get the four books, so we're lost there. A quest journal that tells you the current quest would be very convenient.
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Find Me On Discord (Brood War UMS Community & Staredit Network)
I thought replays didn't work on UMS???
UMS replays work on multiplayer when the speed is set to fastest. (If you speed up or slow down, it will break.)
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Yoon, Lethal_Illusion and I played through the map again and this time beat the whole thing. This was a week or two ago, but I thought I should leave some feedback.
I was a big fan of the "skill" system. I felt it added a lot to the map to be able to pick some neat little effects to augment your playstyle. I was pretty impressed with the item system as well. Unfortunately, the way the game went, we all just focused luck and gold-find skills and then farmed Dragoons. Then when we had enough gold we just bought the best items and all the upgrades and blew through the plot. The game was a cinch after that, the only difficult part was the very beginning.
Perhaps it was just a failure on our part to play the map in the right or most engaging way, but I only ever bought the best items. It seemed more prudent to just farm passed the lesser items than to take the time out to go buy them and have to sell later. I personally didn't find the spells terribly useful, but I didn't take the time to try to read all of the descriptions. Yoon and Lethal on the other hand did use them.
Overall, a good map and well done.
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Appreciate the feedback. I have to say, I agree with you on everything. After playing the map by myself, I did the same thing, just threw stats on gold, got rich, the rest of the game was easy and unchallenging. Glad you liked the other systems. If anything, I hope to inspire other mappers with new ideas.
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You have a true talent to create maps with style. Bravo MetalGear and success as many maps!
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