He has an increased font size.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Everything is scaled properly for me, and I use Windows 7. Are you using the newest version?
Yes. I using the newest version, but also I using this:
http://windows.microsoft.com/en-US/windows7/Make-the-text-on-your-screen-larger-or-smaller
None.
I think you found a solution to your own problem.
I think you found a solution to your own problem.
This is not a solution! Breaking all windows/shortcuts layouts, rebooting system - just for open SCM Draft - is not a solution for me.
My temporary solution is "using virtual machine with WinXP".
None.
Let me show you how to hump without making love.
Aight SI, what the fuck. Where's my unit index for Actions. You even went as far as adding a Memory condition, but an action was just too far out of reach?!
None.
Since when the new version of SCMD doesn't allow to place off map bounds locations? I'm disappointed
Some.
An artist's depiction of an Extended Unit Death
You can get the center of locations to be out-of-bounds in SCMDraft; it's just annoying because it validates the coordinates each time you access the location's properties. The validation pertaining to map boundaries works as follows (from what I gather):
if (Left < 0) {
Left = 0;
}
if (Top < 0) {
Top = 0;
}
if (Right < 0) {
Right = 0;
}
if (Bottom < 0) {
Bottom = 0;
}
if (Left > MaxX && !IsXInverted) {
Left = MaxX;
} else if (Right > MaxX) {
Right = MaxX;
}
if (Top > MaxY && !IsYInverted) {
Top = MaxY;
} else if (Bottom > MaxY) {
Bottom = MaxY;
}
So if both Left & Right are greater than the max X (4096 for 128x128 maps), then Left will be set to the max and Right will be ignored, thus making the center X position of the location out-of-bounds. Same goes for Top & Bottom with the Y-axis.
Similarly, inverted locations can always set the Left/Top positions out-of-bounds (it will never validate them for being greater than the map boundaries), but the Right/Bottom positions will always validate to be in-bounds.
While it's not ideal, it's achievable if you just want a location with an out-of-bounds center in SCMDraft.
I have an older version of ScmDraft installed in a directory called "Scmdraft + locations" which allows off-map locations. I use that whenever I need to touch them, and use the regular latest version for everything else.
None.
Ugh.
Thanks, boys!
P.S. Taking the opportunity to tell, I wish there was an option to lock locations (visible borders, transparent background, unclickable) and to make them completely invisible. It's a hassle to edit a map with locations piled on top of each other.
Post has been edited 3 time(s), last time on Dec 18 2013, 11:10 am by Wormer.
Some.
An artist's depiction of an Extended Unit Death
Just select the location you want from the tree on the left! (That's what you'd have to do to "unlock" a location in your system, anyway.)
I have difficulties with drawing new locations because of 2 "anywhere" locations that must cover the whole map. Also I'm always afraid of accidentally moving or resizing my other finely-tuned locations.
I should say individual thanks for the locations tree! Couldn't imagine my life without it! It is said every man should build a house, plant a tree, and have a son. Don't know about the house and the son, but SI definetly planted a tree there
Some.
Is there a properties condition? for stuff like Unit has 5% health, teleport unit to location x
Battlecruiser has 100% health, enable victory message. Etc. Would also be useful for an attempt at micro Artificial Intelligence.
None.
An artist's depiction of an Extended Unit Death
That's not a feature of ScmDraft because it's not a feature of SC. You can detect HP of specific units through the use of EUDs, however, which ScmDraft supports.
For information on detecting HP, see
Section 6 and
Appendix A of the
http://www.staredit.net/topic/14226/ topic (if you don't understand EUDs, you may want to read starting at the beginning of the tutorial). You can also leverage automatic generation of these triggers (so you don't have the do the math yourself) by using
http://www.staredit.net/topic/15793/, which supports detecting unit HP (among other things).
Math + Physics + StarCraft = Zoan
Under terrain, what is the Subtile thing?
It's so you can make all of the terrain consistent or select which specific terrain type variant you want ... Ctrl+Click some terrain to select a terrain type, then each button will let you choose which specific variant you want. It will only draw over the currently selected terrain type, and replace it with the selected variant.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Math + Physics + StarCraft = Zoan
Oh my, that is very awesome. Funny, I've never known what it was there for
always just assumed it was a buggy.. thing, or something
Does this thread really need to be pinned any more?
Should the other scmdraft thread be pinned instead?
None.
Contents of the op have been dumped
here and the sticky status switched.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.