the Vigilante uses Paranoia
That kills the vigilante as well, so...
Also
Name: Aristocrat
Gender: Female
Role: █████████
None.
I'm going to make a point of not answering questions while the game is going on.
Does this post contain clues on mafia players already?
The Day 0 post contains no clues and was written before roles were even determined. Whether or not any future Day/Night posts contain clues will be up to your interpretation.
Okay!
Yeah, yeah. Normally I put the "This post was written before..." disclaimer and forgot to this time, so I made an exception to that rule.
Currently Working On: My Overwatch addiction.
Only a mafia would block out their role!
In case one of you mafia try and incriminate me with this, I was just kidding.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
HAY GUISE WHAT DID YOUR ROLE PM SAY
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I actually haven't watched Battlestar Galactica, so I have no idea whats happening story-wise.
None.
I actually haven't watched Battlestar Galactica, so I have no idea whats happening story-wise.
Same here...
Also
Name: Aristocrat
Gender: Female
Role: █████████
Gender: Female -> Seductress?
Win by luck, lose by skill.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
your place or mine?
I actually haven't watched Battlestar Galactica, so I have no idea whats happening story-wise.
Same here...
Also
Name: Aristocrat
Gender: Female
Role: █████████
Gender: Female -> Seductress?
No, I'm a female too, and not a seductress.
DevliN made us all women.
None.
Not me. Devlin said I was male. I checked just to be sure though.
Win by luck, lose by skill.
If we add up the number of women and then divide it by the number of me we will discover how many vowels are in the name of the mafia members!
An artist's depiction of an Extended Unit Death
Do visits by town-aligned roles trigger the bombs set by the Vigilante? If so, using paranoia every night would be unwise if the doctor decided to protect the vigilante. Actually, I think it would make more sense for one of the doctors to constantly protect the vigilante, like how Devlin got the other doctor to protect him a lot in the last game.
Why would a townie visit a Vigilante that publicly claimed and is now using Paranoia? The Cylons won't visit unless they want to lose a teammate, and their lives are much more valuable as they are in the minority, so we essentially have an untouchable hub.
Also, Devlin was protected for exactly 1 turn last game. That's not "a lot."
the Vigilante uses Paranoia
That kills the vigilante as well, so...
They can't afford to sacrifice one of their own, but they also can't afford to let the town organize. It gives us three scenarios:
1) We go with my plan. We get a town hub that organizes and leads the town to victory.
2) We go with my plan. We kill a Cylon (probably the Mole) immediately at the cost of a Vigilante. Town is now at a significant advantage for having eliminated a Cylon.
3) We don't go with my plan. The Vigilante potentially kills innocents or uses paranoia when a townie visits them. The town is unorganized and runs significant risk.
I don't like the third option.
Roy, I think the hole in your plan is our player count. Only 17 players this game, not 30+ or w/e like last BSG mafia. With 17 players you figure... 3? 4? 5? mafia? Which leaves 12-14 crew, and theres like 6 power roles? I don't think we're going to have more than 1 of each power role, maybe 2 doctors, but still.
None.
An artist's depiction of an Extended Unit Death
Quote from name:Stacy Keibler
Roy, I think the hole in your plan is our player count. Only 17 players this game, not 30+ or w/e like last BSG mafia. With 17 players you figure... 3? 4? 5? mafia? Which leaves 12-14 crew, and theres like 6 power roles? I don't think we're going to have more than 1 of each power role, maybe 2 doctors, but still.
The number of mafia scales to the number of players; they likely have 4 at most (excluding Traitor), meaning they'd be throwing away 25% of their power.
Anyway, it's too late to execute the plan; we only have 24 hours now, and it would be a huge blunder if the Vigilante claimed and the Doctor/Scientist failed to switch their night action in time.
To the Vigilante, though, some advice: don't do anything. You have a high chance of killing an innocent if you take a guess, and you have a moderate chance of killing one or more innocents if you use Paranoia.
What's your role.
Oh, you'll find out soon enough. In fact, you'll find out firsthand what my role is by the end of the night, when it will be too late for you to do anything about it.
Roy's scaring me.
Uh, I didn't type that. You trying to sabotage me, Demon?
No vigilante is going to sacrifice himself after you tell him to do it, Roy. Might want to rethink that plan. (And town down 1 vig = loses 50% of killing power).
None.
An artist's depiction of an Extended Unit Death
Oh whoops, I read it to mean it only blows up if he's visited by someone. My mistake.
Paranoia is useless.