Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How to detect lifted buildings?
[SOLVED] How to detect lifted buildings?
This topic is locked. You can no longer write replies here.
Oct 27 2012, 3:17 pm
By: FlameViper  

Oct 27 2012, 3:17 pm FlameViper Post #1



What's the condition for detecting a lifted building? Can I force the building to go into land mode or I need to remove & then create?



None.

Oct 27 2012, 3:20 pm Raitaki Post #2



To detect a lifted building, make a Location on the size of the building, go to its properties, and uncheck all "Ground" boxes (or at least I think what they're named). Then, place it on the building you want to monitor, and run a trigger to detect when the building owned by the corresponding player is present in the location. Since you unchecked all the Ground markers on the location, it should only be able to detect the building if it's in the air. If the building lifts, I think you have no other options but to remove and then recreate the building.



None.

Oct 27 2012, 3:22 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Make a location and uncheck all the ground flags. Keep only the "low air," "medium air," and "high air" flags checked. You will have to remove the building and create a new one if it's lifted; you can't force a landing.




Oct 27 2012, 3:24 pm Azrael Post #4



In the event the building could be anywhere, you can just make one location the size of the map with all the Ground boxes unchecked.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: Ultraviolet, 3gabriellae5885fL3, Roy