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I don't think I can ever go back to playing vanilla Minecraft again now that I've tried Tekkit
I don't think I can ever go back to playing vanilla Minecraft again now that I've tried Tekkit
This, definitely.
Sorry for those who are waiting for the server to come up. A few plugins still require tweaking, ill just drop a line here when our server is online for good.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Sample mainframe code. This is going to handle bank information, currency, and other data that should be server wide.
Also the minecraft server should be up soon.
-- The Granddaddy fucking mainframe by Riney
rednet.open("right")
tStuff = {}
local function packetSplit(tStuff)
tSplit = {}
for w in tStuff:gmatch("%w+") do
table.insert(tSplit, w)
end
return tSplit
end
z = 1
while z < 2 do
senderId, message, distance = rednet.receive()
if message ~= nil then
-- Split Packet line 19
tStuff = packetSplit(message)
if tStuff[1] == "BN" then
write("Recieved banknet packet: ")
i = 1
while tStuff[i] ~= nil do
write(tStuff[i] .. " ")
i = i + 1
end
write("\n")
-- (31) Make file and folder if non existant
if fs.exists("disk/" .. tStuff[2]) == false then
fs.makeDir("disk/" .. tStuff[2])
print("Created Directory: " .. tStuff[2])
end
if fs.exists("disk/" .. tStuff[2] .. "/money") == false then
file = io.open("disk/" .. tStuff[2] .. "/money", "w")
file:write("0")
file:close()
print("Created file and set it to 0")
end
file = io.open("disk/" .. tStuff[2] .. "/money", "r")
Money = file.read()
file:close()
if tStuff[3] == "1" then
Money = Money + tStuff[4]
elseif tStuff[3] == "2" then
Money = Money - tStuff[4]
else
print("An error has occured, " .. tStuff[3] .. " is not a valid operator.")
break
end
file = io.open("disk/" .. tStuff[2] .. "/money", "w")
file:write(Money)
file:close()
print("User " .. tStuff[2] .. "'s account has been set to: " .. Money)
end
tStuff = {}
end
end
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
I have some more insights on a tekkit economy server, having played a lot on it.
First is about
McMMO. It's a great addition for a number of reasons and adds some fun skills to the game (also making more experienced players more powerful). But, it does have some problems. The superbreaker special for ores can be combined with a silk touch + fortune pickaxe, or just silk touch, and one can obtain quite a hefty bit of diamonds. Replacing these blocks doesn't mean you can multiply them right away, they need about a day to reset (the chunk has to be loaded for a day), before you can mine them again. This is a liability for abuse and I don't know if it's possible, but a mined block with silk touch should not be subject to McMMO block multiplication (2x or 3x ore) more than one. Silk touch + fortune should also be removed for doing the same. It should be easy to see how this can destroy an economy.
If you allow teleport pipes, allow ender chests. If you don't allow ender chests, don't allow teleport pipes. They do the same thing, basically, so there's no sense in having just one or the other. It is also a source of aggravation to be forced to work with TP if one is unfamiliar with BC and is familiar with RP2 and vice versa. Let players choose. It's not game breaking, really.
Energy condensers, even for donators, is a nono. Don't do it. Or you will see a very smart donator crash the economy overnight.
Everything that donators have, make available to regular players, but it can be at a steep cost. If donators have access to quantum armor, sell it in an admin store for a few million. This is the secret to a successful game (and trust me even in my current server a few million is out of the league for pretty much all but a handful of players, becoming a millionaire is actually quite difficult. I could probably do it in a day or two, but I have the fourth highest mining level and the utilities of the largest town at my disposal).
None.
I have some more insights on a tekkit economy server, having played a lot on it.
First is about
McMMO. It's a great addition for a number of reasons and adds some fun skills to the game (also making more experienced players more powerful). But, it does have some problems. The superbreaker special for ores can be combined with a silk touch + fortune pickaxe, or just silk touch, and one can obtain quite a hefty bit of diamonds. Replacing these blocks doesn't mean you can multiply them right away, they need about a day to reset (the chunk has to be loaded for a day), before you can mine them again. This is a liability for abuse and I don't know if it's possible, but a mined block with silk touch should not be subject to McMMO block multiplication (2x or 3x ore) more than one. Silk touch + fortune should also be removed for doing the same. It should be easy to see how this can destroy an economy.
If you allow teleport pipes, allow ender chests. If you don't allow ender chests, don't allow teleport pipes. They do the same thing, basically, so there's no sense in having just one or the other. It is also a source of aggravation to be forced to work with TP if one is unfamiliar with BC and is familiar with RP2 and vice versa. Let players choose. It's not game breaking, really.
Energy condensers, even for donators, is a nono. Don't do it. Or you will see a very smart donator crash the economy overnight.
Everything that donators have, make available to regular players, but it can be at a steep cost. If donators have access to quantum armor, sell it in an admin store for a few million. This is the secret to a successful game (and trust me even in my current server a few million is out of the league for pretty much all but a handful of players, becoming a millionaire is actually quite difficult. I could probably do it in a day or two, but I have the fourth highest mining level and the utilities of the largest town at my disposal).
We'll see about getting rid of silk touch for this. McMMO is one of my more favorite plugins and I can see this becoming an issue, and I thank you for your feedback >:D
Energy condensers, we're going to never allow them. Not even for a donator. They dont deserve it.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
SquishierThings.chi23.creeperhost.net
Go wild, except for the fact that this may be a beta test environment if any ore generation is off. From what I can tell its good though. Also if anyone gives you shit, tell em Riney sent you.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
http://feed-the-beast.com/So I hear that it's like Tekkit, but better. MystCraft in particular looks really cool.
None.
It's the same as tekkit except for a few notable differences:
EEł instead of EE˛. EE˛ has a reputation of being broken, EEł is an attempt to fix this, but it is unknown if it will succeed, I don't think it belongs in there in the first place with all of the other tech stuff anyway.
Portal Gun - sounds like fun, really.
Forestry - previously removed from tekkit because the creator had a meltdown and added malicious code; meshes with BC, iirc. Useful for automated farming.
Secret Rooms - Great for building traps and all sorts of fun dungeons. Excellent addition.
Greg's Lighting - Just adds a floodlight, lights up infinite blocks in one direction, extremely useful for underground laboratories.
Mystcraft - Basically Myst for Minecraft. Has all sorts of ages and fun content added, unstable ages decompose and everything in them will eventually be annihilated.
---
So the question is why they kept in BC. Trust me when I say BC is buggy and subpar compared to Redpower. Oh well, I don't have to use it.
None.
It's the same as tekkit except for a few notable differences:
EEł instead of EE˛. EE˛ has a reputation of being broken, EEł is an attempt to fix this, but it is unknown if it will succeed, I don't think it belongs in there in the first place with all of the other tech stuff anyway.
Portal Gun - sounds like fun, really.
Forestry - previously removed from tekkit because the creator had a meltdown and added malicious code; meshes with BC, iirc. Useful for automated farming.
Secret Rooms - Great for building traps and all sorts of fun dungeons. Excellent addition.
Greg's Lighting - Just adds a floodlight, lights up infinite blocks in one direction, extremely useful for underground laboratories.
Mystcraft - Basically Myst for Minecraft. Has all sorts of ages and fun content added, unstable ages decompose and everything in them will eventually be annihilated.
---
So the question is why they kept in BC. Trust me when I say BC is buggy and subpar compared to Redpower. Oh well, I don't have to use it.
And GregTech apparently, which appears to add a bunch of ultra end-game IC
2 stuff that is of debatable use. It also makes IC
2 much more difficult to advance in, such as the EU requirement for producing UU-Matter being increased to 100x its normal value.
Slightly offtopic: one of the little quirks that makes Portal Gun hilariously fun is that you can fire it at the moon. And it will actually work. (If you try this, I am not responsible for whatever happens.)
None.
I would assume, based on his cautionary tone, that it does the same thing it did in Portal 2: suck everything nearby into the void of space.
Yeah, that's what I was thinking, it seems like it'd be pretty grief-tastic.
Wait, you never played any Portal games?
You should play the first one, at least.
Found this picture from a long time ago.
None.
Tekkit Lite just came out, which features the ever-so-wonderful balances to EE, known as EE3, as well as updating all the other mods and minecraft to its most recent version.
We've got sort of a demo server running, I wouldnt mind dropping the link as long as I know people wont fuck too much shit up.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --