Staredit Network > Forums > SC1 Mapping Tools > Topic: TinyMap2
TinyMap2
Feb 23 2010, 4:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 9 10 11 12 13 >
 

Sep 1 2012, 3:18 am Azrael Post #201



In the future, it might be a good idea to check if there's a problem before reporting there's a problem. It would have saved you a lot of time.




Sep 1 2012, 4:00 am iCCup.xboi209 Post #202



Quote from Azrael
In the future, it might be a good idea to check if there's a problem before reporting there's a problem. It would have saved you a lot of time.
Sorry but it was kind of a "too good to be true" kind of thing for me



None.

Sep 7 2012, 8:40 pm Radical924 Post #203



Lately whenever I use tiny map v2 it cause all players to be computer after conversion so the map is unplayable how do I fix this?



None.

Sep 7 2012, 8:56 pm staxx Post #204



Weird, attach the map?



None.

Sep 7 2012, 10:08 pm O)FaRTy1billion[MM] Post #205

👻 👾 👽 💪

Quote from Radical924
Lately whenever I use tiny map v2 it cause all players to be computer after conversion so the map is unplayable how do I fix this?
If you PM me the map I can look at it and see what is going on.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Oct 7 2012, 3:34 pm Zhuinden Post #206



Hey there's a new version of this?

Well that's pretty damn badass.



None.

Jan 12 2013, 1:00 pm Wormer Post #207



I forgot if it allows running from command line? I want to add a right click context menu to compress the selected SCM file.



Some.

Jan 12 2013, 7:39 pm Leeroy_Jenkins Post #208



Quote from Zhuinden
Hey there's a new version of this?

Well that's pretty damn badass.
Exactly what I was just thinking



None.

Jan 14 2013, 8:12 am O)FaRTy1billion[MM] Post #209

👻 👾 👽 💪

Quote from Wormer
I forgot if it allows running from command line? I want to add a right click context menu to compress the selected SCM file.
There are no command line options. How would they work? Just the same options in the UI but as arguments?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 14 2013, 1:40 pm Wormer Post #210



Quote from Wormer
I forgot if it allows running from command line? I want to add a right click context menu to compress the selected SCM file.
Quote from O)FaRTy1billion[MM]
There are no command line options. How would they work? Just the same options in the UI but as arguments?
Yes, anything simple that allows to specify input file, output file and settings. For example

TinyMap2 /type:ums /compatibility:broodwar /g /t /s Input.scx Output.scx

Uses game type Use Map Settings, compatibiility set to Brood War, g = replace game name with filename, t = remove bottom row of terrain, s = remove single player actions. When type and compatibilty aren't specified auto detects those.

Will be very helpful.



Some.

Feb 21 2013, 8:35 am trgk Post #211



Can you put this in TM2? I slightly modified scomp to achive better compression. (for WAVs only, maybe)

//edited : sorry, this has too many bugs;

//edited2 : some more stable(?) version?
modified from original scomp :
1, InitWaveCompress function
Setting dwCompressLevel to 4 will make better compression... though I don't know if this works well.
2, sectorSizeShift - included in mpqwrite.cpp

Include "mpqwrite.h" for writing.
mpqread.h just uses sfmpq - which would be unnecessary.

Post has been edited 3 time(s), last time on Feb 27 2013, 10:29 am by trgk.



EUD

Jun 17 2013, 1:07 am Moose Post #212

We live in a society.

If you could make TinyMap2 not reset the energy cost of Consume to 0, that would be great.




Jun 17 2013, 5:06 am O)FaRTy1billion[MM] Post #213

👻 👾 👽 💪

I got your message before, I just didn't have time to do it.

If you have any problems let me know ... There was some new code I was working on in there (relating to the 'jump' sections) that I never cleaned up.

Attachments:
TinyMap2.exe
Hits: 9 Size: 158.05kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 17 2013, 7:50 am Lanthanide Post #214



You need to use a code versioning system, Farty.



None.

Jun 18 2013, 2:17 am O)FaRTy1billion[MM] Post #215

👻 👾 👽 💪

Quote from Lanthanide
You need to use a code versioning system, Farty.
I need to finish what I start more than anything. The new code is absolutely better, just incomplete. When changing something I always keep the last working code, so all I had to do was add a couple /*s and delete a couple */s. ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 18 2013, 4:26 am Moose Post #216

We live in a society.

You really do need to use a code versioning system, though. I haven't followed TinyMap2 for all the updates, but I have two TinyMap 2.0s that are different filesizes from different dates. (Though in your defense one might be a special one that you sent only to me and wasn't an official release. :wub:) As someone who has released 20+ versions of a map without changing the filename, or in some cases even the version number, it gets confusing and annoying for the end users. (How many Temple Siege 1.4Ms did I put people through before appending a number to the end?) I can also say that from experience of keeping either sloppy changelogs or none at all, it's definitely a good idea to be thorough with your documentation. The .exe you uploaded at least shows as TinyMap 2.1 when you run it, which is nice, though.




Jun 18 2013, 4:57 am O)FaRTy1billion[MM] Post #217

👻 👾 👽 💪

I try to change the TinyMap version any time I make a change. The one I sent you is even a different version number. ;o In the readme file (that I didn't send you) I also briefly document changes.

I may not have the best conventions, but I like to think that I'm not that bad at doing these things. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 15 2013, 9:14 am Veta Post #218



i do get the windows 7 crash as well. would it help if i posted the map in question?
edit: doesn't crash with type 1 compression, so i'm going to use that from now on

Post has been edited 2 time(s), last time on Jul 15 2013, 9:24 am by Veta.



None.

Jul 16 2013, 2:26 am O)FaRTy1billion[MM] Post #219

👻 👾 👽 💪

Have you gotten that since the update that fixed that?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 25 2013, 7:31 am NudeRaider Post #220

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Azrael
Also, keep in mind that TinyMap removes the Preserve Trigger actions from your map, so people who do unprotect it aren't getting a functional version of your map anyways.
I'm curious about the technicalities of this behavior.

Can you tell me how it works that the trigger action is removed but StarCraft still preserves the trigger?
And (assuming it's a bit set somewhere or something) why can't unprotectors read that bit and recreate the action? Or could they but there's no unprotector that accounts for TinyMap?




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