>be faceless void >mfw I have no face
Whenever I try to add WAVs to this map, they don't get added correctly. SCMDraft doesn't play them in the sound editor, when saved the map doesn't increase in size, and the map doesn't play the sounds in game. The WAVs work for other maps just fine. It's only this map.
Attachments:
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Give me your .wav I'll try to put it in for you.
None.
Not sure why your map has trouble with .wavs.
Re-saving it with a different application seems to get it working.
Tested Sequence of Steps:
#1: Opened original map using MindArchon's Trigger Duplicator.
#2: Saved as new map.
#3: Opened new map in ScmDraft2.
#4: Imported random .wav file.
#5: Removed random .wav file.
#6: Re-imported same .wav file.
#7: Test .wav file in ScmDraft.
#8: Test .wav file in-game.
None.
It's a quirk of SCMDraft, it's happened to me on occasion as well. Re-uplaoding, renaming, and re-saving the .wav's are different ways of fixing this. It's a pain in the ass when you have to rename them if you have many wav's in your triggers to replace though so i'd recommend the other 2 options.
None.
An artist's depiction of an Extended Unit Death
In case you're curious as to what the actual problem is, it's a corruption in the MPQ itself that SCMDraft doesn't know how to correct. Putting the .chk into a blank map and rebuilding the wav directory (by adding and removing a wav like ArcticCerebrate mentioned in his steps) will fix the issue. So in short, your map is currently corrupt, but it is fixable.
Were you using more than one editor on this map?
try renaming the wavs, then add them again.
I got that problem too recently, is a error with strings. Sometimes the editor crashes too when trying to save the map with the wav files (overwrited strings). So you can see the name but the file isn't imported.
I couldn't find another way to put them again
None.
>be faceless void >mfw I have no face
I tried a whole bunch of different WAVs though, I don't see how renaming the same WAV would work.
I was using Mint Oreo triggers, which would probably be where the corruption came from. Thanks for helping, everyone
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."