A TFE Production
Specifications
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Size: 256x256
Tileset: Jungle
Type: RPG
Players: 3 (All 3 are required to play)
Due Date: JAN 2010
Tileset: Jungle
Type: RPG
Players: 3 (All 3 are required to play)
Due Date: JAN 2010
Progress
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Terrain 99%
Preplaced Units 100%
Main Quest 100%
Side Quests 100%
Inventory System 100%
Spell System 100%
XP System 100%
Specializations 100%
Equipment 100%
Mercenaries/Pets 100%
Balancing 99%
Preplaced Units 100%
Main Quest 100%
Side Quests 100%
Inventory System 100%
Spell System 100%
XP System 100%
Specializations 100%
Equipment 100%
Mercenaries/Pets 100%
Balancing 99%
Story
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Three characters known only as the Vanish Knights arrive at Elemain, a large city built within the mountain ranges. They have been brought in by the Lord of the city to deal with troubling matters affecting the land. As you progress through the story you uncover a conspiracy that could lead to the very damnation of Sighan and all it's residency. Will you save the people from eternal fire or plunge into the depths of Hell?
Features
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One large, on-going main quest and MANY side quests.
Approximately 3 hours of gameplay with just the main quest!
Mini-games for extra XP/money.
A stunning storyline that will have you on the edge of your seat!
A complex and efficient leveling system, making training that much more important.
A large array of items to be bought and sold, adding complexity to the usually bland money making scheme.
Random item drops from monsters, so killing them won't just be for XP!
A real time combat system, with plenty of spells, abilities, and summonings to make battles much more intense and exciting.
Boss battles are no longer one unit with lots of HP, now they're capable of special abilities, summoning, and teleportation - making them all the more challenging!
Approximately 3 hours of gameplay with just the main quest!
Mini-games for extra XP/money.
A stunning storyline that will have you on the edge of your seat!
A complex and efficient leveling system, making training that much more important.
A large array of items to be bought and sold, adding complexity to the usually bland money making scheme.
Random item drops from monsters, so killing them won't just be for XP!
A real time combat system, with plenty of spells, abilities, and summonings to make battles much more intense and exciting.
Boss battles are no longer one unit with lots of HP, now they're capable of special abilities, summoning, and teleportation - making them all the more challenging!
Gameplay
Characters
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Hells Awakening is based heavily on teamwork. You play as the Vanish Knights, warriors who know not where they came from, but know exactly what they're for: to free the world of evil.
Valefor the Warrior. His skill with a sword is unparalleled. He can cleave a man from shoulder to hip as easy as a hot knife through butter. Play Valefor if you love to be in the thick of the fight.
Xavier the Mage. He can turn water into wine, steel into silver, and foes into dust. Play Xavier if you enjoy killing from the back lines, and obliterating your enemy in interesting ways.
Rionna the Archer. Her arrows can pierce foes from over two thousand yards, and more surprisingly explode into magical balls of flame afterward! Play Rionna if you enjoy supporting your teammates.
Valefor the Warrior. His skill with a sword is unparalleled. He can cleave a man from shoulder to hip as easy as a hot knife through butter. Play Valefor if you love to be in the thick of the fight.
Xavier the Mage. He can turn water into wine, steel into silver, and foes into dust. Play Xavier if you enjoy killing from the back lines, and obliterating your enemy in interesting ways.
Rionna the Archer. Her arrows can pierce foes from over two thousand yards, and more surprisingly explode into magical balls of flame afterward! Play Rionna if you enjoy supporting your teammates.
Spells and Mana
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Spells are split into three categories: Offensive (Protoss Gateway), Defensive (Protoss Stargate), and Summoning (Protoss Robotics Facility). When you click the unit corresponding to the spell, it activates. These units require vespene gas to build. The amount of vespene you have indicates the amount of mana your character has. Mana regenerates slowly over time, but can be boosted via potions. There is a limit to the amount of mana your character holds and your level determines this.
Inventory
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Your Inventory is a small square area in the lower corner of the map. When you obtain an item such as a potion it is stored here. A dropship system has been implemented for quick use of these items. There is a limit to the amount of items you can carry; however creating pouches can raise this limit.
Equipment
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Equipment can be obtained throughout the game via quests, random drops or by crafting them yourself using your specializations. There are six equipment slots: Helmet, Armour, Gauntlets, Boots, Shield and Sword.
Leather, Iron, Steel, Mithril Gauntlets: These gauntlets will give different bonuses to your Specializations (5% chance of mining two ore instead of one, increased EXP, etc.).
Iron, Steel, Mithril Helmet: Helmets will give mana-related buffs (Increased mana regeneration rate, 10% chance spell will drain less mana, etc.).
Leather Boots (Iron, Steel, Mithril Studs): These will also give different bonuses to your Specializations (You tame beasts faster, etc.)
Iron, Steel, Mithril Armour: These will give defence related buffs. (2% chance killing a monster will return a percentage of your health, Health Herbs will heal higher portions of health, Monsters have a higher chance of dropping loot, etc.)
Iron, Steel, Mithril Sword: Each sword will have a higher chance of making a critical hit. Other swords may have differing abilities.
Iron, Steel, Mithril Shield: Each Shield will give the player a higher chance of dodging an enemies attack. Other shields may have differing abilities.
Leather, Iron, Steel, Mithril Gauntlets: These gauntlets will give different bonuses to your Specializations (5% chance of mining two ore instead of one, increased EXP, etc.).
Iron, Steel, Mithril Helmet: Helmets will give mana-related buffs (Increased mana regeneration rate, 10% chance spell will drain less mana, etc.).
Leather Boots (Iron, Steel, Mithril Studs): These will also give different bonuses to your Specializations (You tame beasts faster, etc.)
Iron, Steel, Mithril Armour: These will give defence related buffs. (2% chance killing a monster will return a percentage of your health, Health Herbs will heal higher portions of health, Monsters have a higher chance of dropping loot, etc.)
Iron, Steel, Mithril Sword: Each sword will have a higher chance of making a critical hit. Other swords may have differing abilities.
Iron, Steel, Mithril Shield: Each Shield will give the player a higher chance of dodging an enemies attack. Other shields may have differing abilities.
Your Belt[Dropship]
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There are four items on your belt:
Health Herb, you guessed it, this item replenishes your health.
Ether, this item restores your mana (vespene) to it’s maximum capacity.
Bluestone, this item teleports your player to any city you have visited.
Torch, this item allows for vision in dark places, such as caves or night time.
Health Herb, you guessed it, this item replenishes your health.
Ether, this item restores your mana (vespene) to it’s maximum capacity.
Bluestone, this item teleports your player to any city you have visited.
Torch, this item allows for vision in dark places, such as caves or night time.
Leveling Up
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Experience is gained by killing the various monsters scattered throughout the game. The counter at the top left of your screen indicates how much EXP is needed until the next level. Different monsters give different amounts of EXP, with stronger monsters generally giving more EXP then weaker ones. Bonus EXP can also be obtained by defeating bosses or completing quests.
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There are two types of combat, real world combat and arena combat. Real world combat occurs when your character encounters an enemy that has randomly spawned, you do not get teleported away to an arena you simply fight the monster where you see it. After destroying the monster you will generally get EXP and gold. Random monsters can only be encountered in combat areas. There are 3 combat areas in the game and they separate the cities. Arena combat is designed generally for bosses and quests, no you do not get teleported away to an arena, in fact its nearly the same as real world, except you cannot leave the arena until defeating the boss.
Boss Battles
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These bosses are not your classical bosses with loads of HP and high damage. Bosses in H.A. have many different abilities, whether they're throwing boulders at you or directing swarms of weaker enemies your way you can be assured that each boss will be entertaining, challenging and diverse.
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Mercenaries/Pets are player-controlled units, which assist your character during combat. They have relatively free movement however they cannot stray too far from your main character. You can have a maximum of two mercenaries and one pet.
Post has been edited 19 time(s), last time on Mar 14 2010, 10:33 pm by private_parts.