I'm not as familiar with SCM Draft so I only use it for terrain forming.
You don't get familiar with something by not using it.
Here is the system as Roy described it, in actual trigger form. Just copy these directly into SCMDraft2 and compile.
Triggers
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Command("Current Player", "Buildings", At least, 1);
Actions:
Set Deaths("Current Player", "Cantina", Set To, 725);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Command("Current Player", "Buildings", At most, 0);
Command("Current Player", "Men", At least, 1);
Actions:
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 724);
Actions:
Display Text Message(Always Display, "YOU HAVE 1 MINUTE TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 366);
Actions:
Display Text Message(Always Display, "YOU HAVE 30 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 127);
Actions:
Display Text Message(Always Display, "YOU HAVE 10 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 66);
Actions:
Display Text Message(Always Display, "YOU HAVE 5 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 53);
Actions:
Display Text Message(Always Display, "YOU HAVE 4 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 40);
Actions:
Display Text Message(Always Display, "YOU HAVE 3 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 27);
Actions:
Display Text Message(Always Display, "YOU HAVE 2 SECONDS TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 14);
Actions:
Display Text Message(Always Display, "YOU HAVE 1 SECOND TO BUILD A BUILDING!");
Set Deaths("Current Player", "Cantina", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 1);
Actions:
Defeat();
Preserve Trigger();
}
//-----------------------------------------------------------------//