This topic will be updated to detailed description about this, but now I have some questions.
Please look to the next fragments of the vods:
Jangbi vs Fantasy: http://www.youtube.com/watch?v=OoPG9gwgFmQ&feature=player_detailpage#t=663s
(look at 11:03)
Perfectman vs Fantasy: http://www.youtube.com/watch?v=nekBzOGPg6U&feature=player_detailpage#t=948s
(look at 15:47)
Bisu vs Light: http://www.youtube.com/watch?list=UUAI86CUHDIkKXGA6YpVBhYg&v=Anr6gKLla7c&feature=player_detailpage#t=606s
(look at 10:06)
The list of main reaver "random" things are:
1) sometimes reaver dont want to shoot (even if you selected it and pressing right mouse button on the enemy unit)
2) sometimes scarab cannot reach the goal:
– it "moving like junk yard dog" in enemy units
- it cannot bypass building (like in Jangbi vs Fantasy fragment)
- it just moving to non-correct place - even without reason
3) sometimes scarab exploding near goal object, but not dealing any damage to it (and scarab life-time are not ran out in this case)
Questions:
1) Are reavers and scarab behavior contain "random" function? Especially I want answer to this from BW Engine gosus like Heinermann
2) If not - why reavers sometimes stupid and sometimes not?
3) Is it possible by progamers - to predict all reaver "stupidnesses"?
4) If yes - is it possible by progamers to control reaver in way, that reaver will not be stupid all the time? This mean, that there is some micro techniques, which, for example, will allow Jangbi/Perfectman to make scarab deal damage to goal in VODS listed above.
Thanks
P.S. Of course, some of the reaver glitches can be predicted and even controlled by the progamer. But not all. So when I say "reaver/scarab is random" - I mean, that there are some situations, when progamer cannot predict, will reaver be "stupid" or not.
Post has been edited 1 time(s), last time on Aug 14 2012, 5:31 pm by theleo_ua.
None.