Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Statis Field
[SOLVED] Statis Field
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Aug 12 2012, 3:04 am
By: Leeroy_Jenkins  

Aug 12 2012, 3:04 am Leeroy_Jenkins Post #1



What is the easiest way to statis field a spider mine? I read somewhere once that it was possible to statis field a spider mine... So, what I would be trying to do is have a spider mine statis field decoration, and so behind the scenes I would need to have a computer arbiter statis fielding a spider mine, each time a new one has to replace the old one (before it wears out). So what I am specifically wondering is how to get a computer arbiter to cast statis field on an (attacking?) mine.



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Aug 12 2012, 3:09 am Lanthanide Post #2



The arbiter will not target the mine directly, but it will target units that are attacking it directly, so you'd need to have the mine standing next to these units, and it'll be caught in the AoE of the stasis cast.

http://www.staredit.net/topic/13823/



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Aug 12 2012, 3:11 am Leeroy_Jenkins Post #3



What is the best way to go about having the mine in an attacking position when it gets stasised?



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Aug 12 2012, 3:14 am Lanthanide Post #4



Frankly I wouldn't bother as the effect you're after is not going to be 100% glitch-proof.

Probably the best way to do it would be to have mine owned by P1, with a marine owned by P1, have a crackling owned by P2 run past to activate the mine and create an arbiter owned by P2 with enough energy nearby so the P1 marine aims at it, causing it to stasis the group. Of course you're going to have to come up with some way to make the marine target the arbiter in preference to the crackling. There aren't any air-only ground units outside of the turrets though.



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Aug 12 2012, 3:17 am Leeroy_Jenkins Post #5



Alright thank you very much for the information, very helpful link.



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Aug 12 2012, 3:41 am Azrael Post #6



You could have the spider mine trying to attack the marine, and a powerup or another unit between them so the spider mine gets stuck as it tries to move toward the marine. Then have the marine fire at the arbiter, and it will stasis both of them.

Might need to alter that setup depending on how many computer players you have to use, but considering a blocked off spider mine will still pop out and keep trying to attack a target even if it can't actually reach them, there shouldn't be any timing issues involved.




Aug 12 2012, 4:53 am Leeroy_Jenkins Post #7



I found an easier solution and that is that once you create a spider mine it takes a while before it goes into the ground.



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Aug 12 2012, 5:03 am staxx Post #8



lol i was just about to post a map for you... but you figured it out doing the same thing i was going to show. anyways heres the map in case someone else may need reference in the future.

Attachments:
FrozenMines.scm
Hits: 1 Size: 51.53kb



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