Staredit Network > Forums > SC1 Contests > Topic: One Week Mapping Contest
One Week Mapping Contest
Jun 24 2012, 4:20 am
By: Kaias
Pages: < 1 « 4 5 6 7 812 >
 

Jul 10 2012, 5:35 pm CecilSunkure Post #101



Quote from Azrael
Quote from Kaias
It turns out that you can't create more units than there are empty indexes within a single cycle, even if you are removing the units along the way.

Identifying Index IDs

Quote from Azrael
As an additional note, CCMU occurs when the game attempts to create a unit, but there are no available indexes. It doesn't matter how many units there actually are, only how many indexes are available. An example would be taking a map with no units, creating 1700 units, then removing all of those units. Since the indexes don't become available until the end of the trigger cycle, attempting to create any more units during that trigger cycle will result in CCMU, even though there are no units on the map.

:kame:
I lol. 1700 is a strange number, they were probably having performance issues around there during release :s



None.

Jul 10 2012, 11:49 pm poison_us Post #102

Back* from the grave

Right, was just released from the hospital after ...an unfortunate incident. Don't plan on getting anything from me.




Jul 11 2012, 3:27 am Cinolt Post #103



I'm beginning to finalize the conceptual details of the map, not sure if I'll be able to finish at this rate though. :/

Attachments:
starkart2.zip
Hits: 3 Size: 44.3kb



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Jul 11 2012, 3:48 am Roy Post #104

An artist's depiction of an Extended Unit Death

Barely made any progress. At this point, I know I can't finish the current project by the deadline. I'm gonna probably abandon it and start a simpler project from scratch.




Jul 11 2012, 4:16 am qPirateKing Post #105



Ready to commence trigger assembly.

Attachments:
!Grimoire.scx
Hits: 5 Size: 39.87kb



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Jul 11 2012, 6:16 am Sacrieur Post #106

Still Napping

Arcanum v0.1

BWAHAHAHA

Attachments:
Arcanum.scm
Hits: 5 Size: 118.77kb



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Jul 11 2012, 7:29 am Hublo Post #107



My daily upload... well, almost :><:
Sorry for the small delay, I was at hard work here!

Attachments:
ContestMap.scx
Hits: 3 Size: 174.88kb



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Jul 11 2012, 7:57 am Jack Post #108

>be faceless void >mfw I have no face

Today's update.

Attachments:
Black Hat RPG 0.4.scx
Hits: 4 Size: 112.36kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 11 2012, 8:53 am Lethal_Illusion Post #109



There's not too much to see yet, but it's a start:

Attachments:
IllosOut.scx
Hits: 4 Size: 10.67kb



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Jul 11 2012, 9:14 am samsizzle Post #110



Version 0.0 - finished some terrain.

Attachments:
Park_Life[v0.0].scx
Hits: 7 Size: 50.42kb



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Jul 11 2012, 9:14 am Sacrieur Post #111

Still Napping

Terrain makes me want to punch windows.



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Jul 11 2012, 9:17 am Kaias Post #112



Added a little terrain, area changes and got Y scan working.

I Pre-OS mapped it so that its openable in SCMdraft. This breaks a couple things when played in Starcraft, unfortunately.

Attachments:
Lirin Day3.scx
Hits: 4 Size: 58.94kb



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Jul 11 2012, 12:02 pm jjf28 Post #113

Cartography Artisan

Whew, finally finished the primary technical system! Compresses to 664kb or so, can cut out around 110kb by upgrading coordinate detection, either way i'll have to live with a fairly large map.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 11 2012, 7:19 pm Oh_Man Post #114

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Sacrieur
Terrain makes me want to punch windows.
:lol:

Come chill in donuts west, while US East servers are down folks.




Jul 11 2012, 9:32 pm Kusari Post #115



My map today: still an unplayable rpg map :(, at least i got
· Concepts
· Some terrain paths
· Triggers like hell
· Variables and inner environment
· Lovely music <3 (4mb ouch)

Still a lot of work to do, quests, skills, mobs spawn... I got everything on a txt, just need hard work to trigger all.
http://www.livestream.com/kusarisc

good luck guys, lets finish everything :D

Post has been edited 1 time(s), last time on Jul 11 2012, 9:36 pm by Kusari. Reason: added map



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Jul 11 2012, 10:10 pm Kaias Post #116



Quote from Kusari
My map today: still an unplayable rpg map :(, at least i got
· Concepts
· Some terrain paths
· Triggers like hell
· Variables and inner environment
· Lovely music <3 (4mb ouch)

Still a lot of work to do, quests, skills, mobs spawn... I got everything on a txt, just need hard work to trigger all.
http://www.livestream.com/kusarisc

good luck guys, lets finish everything :D
I saw your stream- there are 4 days left, not 3. The last day is the 15th, I just can't update the original post to indicate that due to some bug with SEN.



None.

Jul 11 2012, 10:35 pm Kusari Post #117



Quote from Kaias
I saw your stream- there are 4 days left, not 3. The last day is the 15th, I just can't update the original post to indicate that due to some bug with SEN.

These are good news, thanks for the info.



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Jul 11 2012, 10:41 pm Oh_Man Post #118

Find Me On Discord (Brood War UMS Community & Staredit Network)

Looking really good guys - can't wait to play the complete versions of all these. :D




Jul 12 2012, 3:49 am Cinolt Post #119



Pesky location grid.

Attachments:
starkart3.zip
Hits: 3 Size: 61.29kb



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Jul 12 2012, 3:56 am Roy Post #120

An artist's depiction of an Extended Unit Death

Oh yeah, I didn't do anything today. Still thinking about the redo. The attachment from my last post is the most updated version; I assume I don't need to attach it again.




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Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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