Staredit Network > Forums > SC1 Contests > Topic: One Week Mapping Contest
One Week Mapping Contest
Jun 24 2012, 4:20 am
By: Kaias
Pages: < 1 « 3 4 5 6 712 >
 

Jul 10 2012, 12:09 am Jack Post #81

>be faceless void >mfw I have no face

Submission for the day. Don't think I'll have time to get more done although we'll see. I think it's going to be very tight for me to get it out on time.

Attachments:
Black Hat RPG 0.3.scx
Hits: 4 Size: 111.25kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 10 2012, 12:50 am Pr0nogo Post #82



I apologise in advance to Koalas because I'm completely inane when I'm ranting and raving while mapping (not that I'm always inane).




Jul 10 2012, 1:58 am Dem0n Post #83

ᕕ( ᐛ )ᕗ

I'm, uh, going to have to pull out of this. I haven't even started anything, and with me working almost everyday this week (among other things), I can't see myself attempting to make a map. Sorry, Kaias. Good luck to everyone else, though!




Jul 10 2012, 2:28 am Roy Post #84

An artist's depiction of an Extended Unit Death

Quote from Pr0nogo
Quote from Leeroy_Jenkins
He thought only pr0n0go's contest was BW, not this one.

Are you guys dyslexic? I don't think any member here has ever spelled my name correctly, other than Jim and Roy.
I'd like to think we're doing it on purpose.
Quote
[2011-8-11. : 4:56 pm] Roy -- Why is everyone misspelling P0rogno's name?

Quote from name:I Iz LEET
I'm, uh, going to have to pull out of this. I haven't even started anything, and with me working almost everyday this week (among other things), I can't see myself attempting to make a map. Sorry, Kaias. Good luck to everyone else, though!
Not an excuse. I have work all this week (only a few hours at most each day to map), I've barely started, and I have many other things that happen to go on this week. Really, this is turning out to be one of the worst weeks I could have chosen to work on a map. But that's not stopping me from submitting something.

Anyway, here's my daily upload. I added hyper triggers!




Jul 10 2012, 2:31 am Dem0n Post #85

ᕕ( ᐛ )ᕗ

Well, I've got absolutely no motivation to do anything right now, so oh well. I wish I still found mapping fun, but I don't know. It's kind of a hassle to me now.




Jul 10 2012, 3:00 am Jim_Raynor Post #86

My name is Church.

Accidentally forgot yesterday but got to work today. Not done yet, but here's what I did on TANKS 2: THE REAVERS!!!! today.
In the final version, it will feature sweet jams, more text messages, and - believe it or not - the filetype .scx. This is gonna rock everyone's socks.
Keep in mind you need at least two players to play.

Attachments:
TANKS 2.scm
Hits: 4 Size: 112.38kb



Anything that can go wrong, will go wrong.

Jul 10 2012, 3:09 am Cinolt Post #87



Spent most of my time so far revising SCMC.

Attachments:
starkart1.zip
Hits: 2 Size: 52.53kb



None.

Jul 10 2012, 4:10 am Leeroy_Jenkins Post #88



Quote from Jim_Raynor
Accidentally forgot yesterday but got to work today. Not done yet, but here's what I did on TANKS 2: THE REAVERS!!!! today.
In the final version, it will feature sweet jams, more text messages, and - believe it or not - the filetype .scx. This is gonna rock everyone's socks.
Keep in mind you need at least two players to play.

Seems legit.



None.

Jul 10 2012, 6:37 am qPirateKing Post #89



Made some strings today. "Strangs," if you're from the South.

Attachments:
!Grimoire.scx
Hits: 5 Size: 42.23kb



None.

Jul 10 2012, 6:42 am Hublo Post #90



Submission of the day :D

Attachments:
ContestMap.scx
Hits: 2 Size: 120.78kb



None.

Jul 10 2012, 6:57 am Kaias Post #91



I spent most of my time hunting down a bug.

It turns out that you can't create more units than there are empty indexes within a single cycle, even if you are removing the units along the way.

Attachments:
LirinOut.scx
Hits: 4 Size: 18.01kb



None.

Jul 10 2012, 7:21 am Azrael Post #92



Quote from Kaias
It turns out that you can't create more units than there are empty indexes within a single cycle, even if you are removing the units along the way.

Identifying Index IDs

Quote from Azrael
As an additional note, CCMU occurs when the game attempts to create a unit, but there are no available indexes. It doesn't matter how many units there actually are, only how many indexes are available. An example would be taking a map with no units, creating 1700 units, then removing all of those units. Since the indexes don't become available until the end of the trigger cycle, attempting to create any more units during that trigger cycle will result in CCMU, even though there are no units on the map.

:kame:




Jul 10 2012, 7:21 am Moogle Post #93

Predator of Bed Chambers

Didn't do much work today, mainly added some random terrain. O.o well off to work I go.



If all else fails, crowbar the fucker

Jul 10 2012, 7:30 am Kaias Post #94



Quote from Azrael
Quote from Azrael
As an additional note, CCMU occurs when the game attempts to create a unit, but there are no available indexes. It doesn't matter how many units there actually are, only how many indexes are available. An example would be taking a map with no units, creating 1700 units, then removing all of those units. Since the indexes don't become available until the end of the trigger cycle, attempting to create any more units during that trigger cycle will result in CCMU, even though there are no units on the map.

:kame:
If I had ever known that fact, I'd since forgotten it. It was the bizarrest thing trying to hunt that down, with completely unrelated triggers breaking eachother (by putting eachother over the limit apparently).

Still, good to know.



None.

Jul 10 2012, 8:56 am jjf28 Post #95

Cartography Artisan

well, was babysitting/entertaining 95% of the day so you won't see much difference in this update

though I did figure out how I was going to do pretty much all the multi-player technical jargon and filled out a nifty DC Chart :)

Also attached is the java code I use to generate my more massive systems.

Attachments:
Narrow Straits.scx
Hits: 2 Size: 291.92kb
division.zip
Hits: 3 Size: 15.54kb



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 10 2012, 10:57 am FuNkY Post #96



I didnt get anything done yesterday :/




Jul 10 2012, 11:01 am Sacrieur Post #97

Still Napping

Quote from FuNkY
I didnt get anything done yesterday :/

It's okay I just started an hour ago. I was going to livestream but I can't figure this shenanigans out.



None.

Jul 10 2012, 2:57 pm Oh_Man Post #98

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Sacrieur
I was going to livestream but I can't figure this shenanigans out.
Yer if someone can explain this it would be much appreciated.




Jul 10 2012, 3:10 pm Pr0nogo Post #99



Go to http://www.livestream.com/guide/livetv and set up an account. From there, set up a channel. Download the Livestream Procaster (either from the site or from the search results). Configure your settings and press 'go live.'

You CAN use their webcaster, but the procaster is superior.

/e jim streaming here http://www.livestream.com/kingoftanks

Post has been edited 1 time(s), last time on Jul 10 2012, 4:07 pm by Pr0nogo.




Jul 10 2012, 4:25 pm Jim_Raynor Post #100

My name is Church.

Well, I streamed.
This was a mistake. http://www.livestream.com/kingoftanks/video?clipId=pla_1d59f098-db22-4865-a7c6-33ec1867c7e3



Anything that can go wrong, will go wrong.

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You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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