Im also gonna quote a sentence one guy from sen told me on the shoutbox. i was telling him that havin all tree races all players make up the best balance, then he said not if one type of units is stronger than other kinds. Also was speaking with nuderaider about how he balanced hes map at the very start. He told me that he adjusted only units amount/price until he did find all units to be even(not that u cant go a one type build would be good) he meant that he didnt want if 1 race could mass out a single type of units and win the game that way. He made a good job on doin that. --- but "i think" the dark swarm abillity changes to much for to many units(even if setting a max on defillers swarm causes air to do 0 dmg aswell as range units. This is either good for the zerg vs terran or bad for zerg vs toss. The reason why i disabled the swarm. blizzard made swarm for the balance of melee games. computers cant just quit attacking with units that do 0 dmg and walk pass to attack the temple, in melee games u can move ur units away from the swarm so they start doin dmg again. the reason why such ablilies is to good in mass vs mass game controled by computers. Its same with disturbtion web if enough cosairs, clearly not only me havin knowlegde of that. Im not here to disjudge your maps balance, rather i wanna give you input on what you can change. I disabled the swarm completly and put a low amount max on corsairs. Im sure nuderaider was havin same trouble when he was balancing ds, only i think he decided to leave the it on and added specials to the game so the game was not only depending on unit balance (he rather have all spells that blizzard made on and make some other way around the problem) "with Nuke terran could be able to win the game" (im not sure on all this is what nuderaider thought but im assuming it). if u dont like disable abillities as swarm and disturbtion web, then you need focus on balance the map on time passed/amount units and time passed for beeing able to kill the temple with specials. --- but not all ds players like ds that way as staxx mentioned --- its all up to you. this would be my best input i could give you to your map. Havent opened your map and looked your triggers but from knowing how triggers work and what actions they do to units. you really made a good job on effects and adding the share upgrades is cool idea (i do belive its not to noob friendly tho) also wish it would be possibel making the com doin weapon armor upgrades to higher levels than 3/3/3. I for some time ago used like 2 weeks on trying the computer to do upgrades with ai scripts. When i came here to sen and saw nuderaider (THE CREATER OF MY FAVORITE MAP) i instant msg him if he knew how to make com not only do tech upgrades but also armor weapon upgrades. He gave me link and told its limit on 3/3/3 and i was like damn wasted so much trying get that to work.. xd.
last i wanna say im aware of how much time u have been using on cleaning up and fixing queen gambits triggers. as i used hes map to do my map( i made like 30 different types of ds versions from queen gambits map. when i was new to making maps i didnt know what all those triggers did, i learned bit by bit and it took me nearly one year to find out how much wait actions can cause of bug (gambit must have tested triggers over n over for a thousand times) since moving one of hes triggers up or down would cause all ai scripts to not function. ------ If i just have know the existence of sen------ lol my troubles had been solved alot faster. "to the point" in my map thers only 10-20 triggers left from original thats still is as gambit made em. you know how much work that is. Reading this post lets me know that you have been doin same. And For That You Should Have Huge Credit. I think Ds is one of the best strategy maps on Battle.net, especily for people not beeing able to do 200 apms. Making ds better was what i wanted and im sure you wanted same. The reason why i put my time in sharing my knowledge with you.
For the end i wanna ask you if you have played ds angel? and what you think of it?
(at the time i saw ds angel post i was like damn that guy must have seen ds features as i did. Alot of same features that i made is in ds angel. I could add even more had the idea of a shop aswell that ds angel map has. But from knowledge by older edits i made - its not the amount of stuff you can do that makes ds good its more the pace, the balance and the effects of doin simple strategies. i my self likes to play my ds map with all hero features off and all game speed on normal. excuse me if i have bad english typing (its not my national language).
EDIT:
In 1v1 setting, Protoss is arguably the strongest in Lanthanide's game..
There are some Zergs very occasionally beat Protoss by significantly massing up and spawning 400 units at once, but the Protoss can still beat Zerg if Protoss produces 250~300 units at once composed of primarily Stargate units and Templar units.
when i was testing lanthanides map i had precise that xperiance. Was really hard for me to get a push goin and when i started push towards enemy i saw enemy minerals at 10k knowing what would happen now. What i didnt like was that this came so early i had only like 10 stargates 6-8 templar archives and 6-8 citadels --- maelstorm really good spell vs zerg units i rememer doin the mindcontrol upgrade late wanted see the precise change effect from dark chon doin double amount maelstorm and not using mindcontrol, its sad that u cant change tech upgrades backwards
like mindcontrol is better when low amount units but not really to good when alot of units is on field, mindcontrol is abit same as queen spawnbroodlings. units beeing behind in mass gets slowed down cause attack the made broods or the mindcontroled unit, queens effect is also best when mass is still low ---
my enemy didnt have 400 hyd/lings but he had alot of guards/devours and minerals 10k. i was now aware that if i didnt want my temple to die from infestationdmg made over n over again, i would need rush to kill hes temple b4 he would kill mine. he made hes first infestation and killed my push totally plus gettin a huge guard stack= hard dmg on temple plus very hard for protoss to push back again. Had to use my second boom(first was used on silo) then i also was able to special he still alot infront me on minerals tho. this is where i made stupid move tho wouldnt have been able win no matter what. i keept seeing hes mineral goin up n up with my really slow push thinking i would have to hurry and hes 2 booms left(also used hes on silo). i made mindcontrol to speed up my dmg on hes temple. my special made like 2 bars on hes temple then the infest came and made tottaly same effect as first time. My temple receving huge amount dmg i had to use last boom if not die. then i wouldnt do same bad thing as i did first so i keept leeting my units to hes temple when the was near temple he infest i counter, and was all good until he infested again and i lacked 200 minerals to counter that... so at the time i made toss spec my temple had 2 red bars and was dead b4 the toss spec did fire. At that point i ofcourse knew it was bad of me doin toss spec first but only did it once and i made 3-4 bars dmg hes temple. Then i knew it wouldnt have mattered what i had done, i maybe would have been able to do max half temple dmg, if i didnt make bad move with toss spec first so he could counter. So yeah didnt really like how that game ended. My strategi from start was to gain income while letting him push(i dont think i would have gotten push even if i didnt gas). so i whent strait 4 gas and pushed him back as soon as push i gassed more that way i got full gas without him making dmg on my temple. I donno if that was good strategi but seeing how much mineral he was able to save up b4 i had my push makes me think it was best strategi i could have done. Rather for us both beeing full gas without him making dmg temple than for me beeing 4 gas and him beeing 6 gas.
by the way lanthanide, what kinda effect is the arbiter effect doin? Your making some kind of effect on arbiters does it do anything(heals?). Is the effect dark templars beeing killed? Anyway the effect looks cool.. xd
Post has been edited 1 time(s), last time on Jun 11 2012, 8:45 pm by NudeRaider. Reason: merged posts. please use edit instead of reposting
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added