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Diablo 3: May 15th
Mar 15 2012, 4:03 pm
By: ClansAreForGays
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May 22 2012, 3:17 pm EzTerix Post #121



Quote from luzz
How in the world do u live? I have 9k hp and I can barely stay alive (hardcore tho of course). You do a lot of damage, but I don't think that would help all that much :O

Ahli what class r u?

Evading damage is one of the strengths of the Demon Hunter, not taking damage. I have around a 40% dodge rate alone coupled with the ability to completely avoid damage with SS and if I do take one less than the 2-4 hits from a common or 1-2 hits from a champion it takes to kill me then I use a pot/preparation if I'm out of discipline for SS.

I'm always kiting, but it doesn't hurt my DPS since I don't wield dual crossbows/have rapid fire. I can basically do the same amount of damage from kiting as I can from just standing and shooting.

I think I'm playing Demon Hunter for what it's meant for... a glass cannon (that can turn invisible! :D)

Quote from Ahli
I hate hell. strong rares and champions and drops are terrible except for a few weapons for other classes with 200+ damage...

Lol we and the wizards are going to have it best in Inferno if you're up for it...



None.

May 23 2012, 3:47 am Sand Wraith Post #122

she/her

Anyone with advice for the Auction House? Pricing? Buying, selling, etc.?

I heard someone say that it would be wise to check the level requirement of the item, then recall the approximate amount of gold you had at that level, then adjust the price of the item accordingly down to a fraction of that to get it to sell.

Also, should items be sold to merchants or salvaged then sold as crafting materials?
Normal mode materials sell for far less a piece than the actual items they're from. Is it different for higher difficulties?

-

Lastly, I have some basic math that I'll share. Tell me if it helps.



Generic Gold Equations

Let:
n be amount
d be default price per unit (PPU)
p be player-set PPU
M be money from selling to merchant
A be money from selling on the Auction House
P be how much more money is made from A than from M (Positive means you earn more from A than M, negative means you earn less from A than M; ergo P should be positive.)

M = nd

A = np - 0.15np
= 0.85np

P = A - M
= 0.85 np - nd
= n(0.85p - d)
(For determining P based on p.)

P rearranged:
p = (P/n + d) / 0.85
(For determining what p should be based on what you want for P.)

Worth Equations to Aid in Pricing

Let:
x be a coefficient of M, where x > 1 so that A > M

A = xM
0.85np = xnd
p = xd/0.85
(For determining p when you think the worth of the item is x times greater than M. E.g. if you think the item is worth 2.5 times more than M, let x be 2.5. E.g. if you think the item is worth 250% of M, let x be 2.5.)

Substitute p into P:
P = n(0.85(xd / 0.85) - d)
= nd(x - 1)
(For determining the exact amount of P after you determine what x should be.)

P rearranged:
x = P / nd + 1
(For determining x when you know what P should be.)



Basically, the math is a bunch of equations for determining profit (i.e. how much more you can from an item using the Auction House rather than selling it to NPCs) and what you should price items in order to get whatever amount of profit you think you should get.

Still, I dunno if it's more effective than to just say "this should actually be worth *this much* so I'll just price it at that".

I mostly made those equations to make sure I was making a profit off of buying cheaply priced Subtle Essences then selling them at a higher price. (As it is, selling 1 for 20 g on the AH gives back 25% more than from selling to NPCs.)
(BTW: if you see any Subtle Essences for <17 g, buy it and sell it at 20 g or more.)

But I still use them because I'm not sure how to price stuff.




May 23 2012, 5:10 am Sand Wraith Post #123

she/her

rofl I fucking love it when retards sell Subtle Essences for less than 17 g




May 23 2012, 6:04 am EzTerix Post #124



I'm seeing lists of level 60 600 DPS rares being sold for like 10k. Isn't 600 dps enough to carry anyone through at least act 1 inferno? AND ITS JUST 10k?

I'm not sure what to invest in, since everything is too dirt cheap to invest into anything except 1k + dps weapons.



None.

May 24 2012, 11:22 pm Sand Wraith Post #125

she/her

I don't get it. Why do people REALLY think Diablo 3 sucks? Majority of the arguments are complete trash. Someone who actually knows something, please, discuss with me why Diablo 3 sucks.




May 25 2012, 2:48 pm Symmetry Post #126

Dungeon Master

Quote from Sand Wraith
I don't get it. Why do people REALLY think Diablo 3 sucks? Majority of the arguments are complete trash. Someone who actually knows something, please, discuss with me why Diablo 3 sucks.

I've been having trouble figuring this out too. I read a single review that was pretty fair, and 99% of the comments were people calling the author a sell-out. Several even indicated that they HADN'T EVEN PLAYED THE GAME but they still despise it. There was the massive surge of 0/10 ratings because of the server launch fiasco, but the game itself isn't bad...



:voy: :jaff: :voy: :jaff:

May 25 2012, 8:34 pm Oh_Man Post #127

Find Me On Discord (Brood War UMS Community & Staredit Network)

Most of the solid arguments I've read are focused on the end-game being trash. The rest of the game is pretty decent and yeh, most people, me included, won't even reach the endgame.

Like the main 'goal' of Diablo 3 is to kill things to get awesome items. And right now the items are all weird - the best stats come from blues, not yellows or legendaries, and set items have shitty set stats too.

Also the Auction House has actually rendered the Blacksmith & Jeweller obsolete. Instead of just smelting smelting smelting down items then crafting crafting crafting hoping to get an item with good stats, you just search on the AH and buy it instantly. Instead of upgrading the jeweller spending $$$$ on that and combining gems you just buy the gem you want on the AH for a far cheaper price.

Online-only requirement coupled with all the issues Blizzard had in the first couple days generated heaps of anger for the online-only requirement too.

No chat channels just like vanilla Starcraft 2. Pretty much destroys the social aspect because you can only communicate with 3 other people who happen to be in your party. Also yeh only 4 players per game people were angry at that.

People raging at Inferno (final difficulty that you are just supposed to grind on over and over with your level 60) being 'not fun'. Basically monster AI isn't improved or anything - just all monsters have WAY more HP and WAY more damage. Vitality is a MUST MUST MUST. The complaints have been that build viability is heavily reduced at Infero you basically need to focus on health, dodge, survivability type things. Monks and Barbs (melee fighters) HAVE to go shield and heavy armour + vitality or they just get one shot.

These are all sorts of things that damage longevity. IskatuMesk should post on here I think he has a massive hate-on for this game but I never heard why.


I personally loved it, story was way better than D2 (how could it NOT be though lol, all D2 had was monologues), graphics are sex (all these people bitching about D3 art style and saying Torchlight will be the true successor... omg Torchlight is x10 more cartoony then D3), gameplay is really satisfying as well, I'll never go back to D2. But yeh, I'm just not the type of person to replay the same game just with enhanced difficulty that's just too boring for me. When PvP comes out that is when things will get exciting. That's how you get longevity- players versus players, not just an endless grind against AI.




May 25 2012, 8:41 pm Sand Wraith Post #128

she/her

Here are some of my gripes:

-Lack of offline single player mode
-No modding
-No option set for loot auto-pickup (E.g. an option panel for picking up all consumables you walk over, an option of picking up all items, and option for picking up only blues and above, only yellows and above, etc.)
-Shitty AI (Enemies rarely attack followers or Wizard illusions, followers use abilities like fucking retards - thanks Enchantress, that Hex was really useful when literally NO ONE was around me, followers like to stick to your ass and do not fight unless they are within 8 yards of you - really, Templar? You're not gonna tank unless I'm close enough to the AIs that they just target me instead anyways?)
-Poorly detailed skill tooltips (Wizard illusions can apparently cast certain spells - which?)
-Low player-per-game cap compared to D2

That's about all I can think of ATM.




May 28 2012, 5:25 pm Rantent Post #129



There are three things I really don't like about this game.

1. I cannot develop an individual character.
Diablo 2 was cool in that I could completely modify my character. I used to play as a paladin who wielded a two handed sword, and summoned things. (Granted this was in the days when modding your equipment to give you access to other spells was big.) Now when I equip a weapon, I don't actually change my attack style, and characters are unable to use some very basic weapons. Example: The Monk, when having an axe equipped, still punches things. Only an idiot in real life would do that. He also cannot equip a bow.
In short, blizzard has tricked us by making you able to modify the equipment your character wears, but all it actually does is change their appearance.
I also cannot increase my own stats, and the spells each character has is limited. The runes make things a little better, but they don't really change much.


2. Timed potions and health orbs.
Diablo 2 was great because you could make stops at town, and actually prepare for your journey ahead. Now I can't make any preparations, because over half the healing items will be randomly dropped as I fight things. Then there is the fact that I cannot drink my own potions whenever I want, but have to wait after each heal. This is a terrible concept because it makes no physical sense (you could simply open another bottle) and there are always times when you need to heal immediately. Without the access to healing, blizzard is giving us one option: run. There is always the chance to run, but it should always be a last resort, not a semi-regular part of battles. It drags out battles and leads to increases of inaction, where players are simply made to bide their time.
I don't mind the fact that spells have relaxation times, as you can stick around in a dense battle and still use your basic attack.

3. The ending credits.
This might seem like an odd thing to cry out about, but I think that video games should give credit to those who make the game itself. Not the administration, or blizzards tech support team, Law firm, or other administrative bs who probably never saw the game in production, or possibly even post-production. Credits are meant to recognize the efforts of those who spent a lot of time developing a work of art. No artists ever signs his name on a painting alongside the canvasmaker, or the promoter of the work.


Overall, I felt that this game would have been a better sequel to Gauntlet legends than to Diablo 2.
Sure it's fun to play for a bit, which I will, but it is nowhere in the quality that I had observed in the past.
Blizzard, I have been waiting almost 10 years for another good game from you, but I guess I'll keep waiting.

Post has been edited 1 time(s), last time on May 28 2012, 5:37 pm by Rantent.



None.

May 28 2012, 5:36 pm Roy Post #130

An artist's depiction of an Extended Unit Death

Quote from Rantent
Example: The Monk, when having an axe equipped, still punches things.
That sounds hilarious but disappointing in context.

Quote from Rantent
This is a terrible concept because it makes no physical sense (you could simply open another bottle) and there are always times when you need to heal immediately.
It makes no physical sense that something you consume takes effect instantaneously, and it also makes no sense that you can chug 6 gallons' worth of potions in one sitting. If you're going for realism, Diablo III's potions seem more accurate than Diablo II's.

Quote from Rantent
This might seem like an odd thing to cry out about, but I think that video games should give credit to those who make the game itself. Not the administration, or blizzards tech support team, Law firm, or other administrative bs who probably never saw the game in production, or possibly even post-production. Credits are meant to recognize the efforts of those who spent a lot of time developing a work of art. No artists ever signs his name on a painting alongside the canvasmaker, or the promoter of the work.
That's a fair point, but it's no reason to impact your view of the game itself. It seems like you're just digging for criticism now.




May 28 2012, 7:58 pm Oh_Man Post #131

Find Me On Discord (Brood War UMS Community & Staredit Network)

The tooltip for the potions says something about how its like with Panadol how you can't have too many at once or you OD.
The axe equipped still punches things is just animation laziness on Blizzards part, the DPS of the axe is still factored into your attack, there is just no animation for it. Blizz said they would consider adding this in a future patch.
You can increase your own stats but only through equipment, they have attribute bonuses like +Dexterity, Vitality, Strength, or Intelligence.


EDIT: http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012

Well I'm impressed. They are pretty much addressing every issue I complained about previously. Fixing the itemisation, buffing up legendaries. Fixing up the costs for jeweller and blacksmith so the AH doesn't render it useless. Fixing Inferno build diversity.

Still nothing on chat channels though. :-(

Post has been edited 1 time(s), last time on May 28 2012, 8:10 pm by Oh_Man.




May 29 2012, 12:06 am Wing Zero Post #132

Magic box god; Suck it Corbo

Quote from Oh_Man
Still nothing on chat channels though. :-(

AFAIK there is a "general" chat channel that you can join. The one time I did though it sucked since there were very few people already on it. I didn't look into it much so I don't know if that was the only one.




May 29 2012, 12:42 am Lanthanide Post #133



The chat channels in D3 are even worse than the ones in SC2.

I'm clvl 60 Wizard, just starting Hell Act 4. I got to 60 for the final tower thing in Act 3 (with Cydaea at the end) and while the last few levels had been a bit of a chore, getting to 60 has opened up Nephalim Valor and it is actually really good. You get up to +75% gold and magic find, so I'm finding a lot more gold and items now than I previously was (noticeably more). Also when you have nephalem valor the 'encounter' bosses all drop 1 more item for each buff (up to 5) and they also drop much better base items and quality affixes on them. Much more rewarding than killing a boss and getting crap like I had been.

So now I'm looking forwards to Inferno and saving up my $$ to buy upgrades from the AH.

Here's a couple of tips for the AH:
1. Once you get to clvl 50, start searching for items that are +1 clvl to 60 and include the "reduced level requirement" modifier. These items will not show up for you if you simply search up to your clvl because they are still considered to be ilvl 60 (or whatever) items by the auction house, but you can still equip them. This will let you get gear that is several acts ahead of your current progress and usually it will sell for cheap because not many people are looking at it, and the people who are clvl 60 or whatever don't (generally) care about the modifier so the price on these items can be a lot lower than it would be if it had a more 'useful' affix for someone of the appropriate level to be using it. Probably the most extreme example of this is I saw a wand with 710 dps with a massive -12 level requirement, so it could be worn by clvl 48 characters. Asking price for that was like 10 million though; certainly great twinking equipment if you could afford it.

2. When listing your own items on the auction house, instead of using nice round numbers like 50,000 or whatever, make it more visible in the list. I usually put my start price as something like "11111" and my buyout price as "17777". Different numbers like this will standout and catch people's attention, which is really the biggest barrier for your particular item to be chosen out of a sea of similar equipment.

3. After you're familiar with an item class on the auction house and what the stats are worth, if you see a cheap item, buy it, especially if it's an upgrade for what you have (and re-sell your old stuff, hopefully for the same or more than what the new thing just cost you). There have been several times when I saw a cheap item and hesitated, went to check other items a few pages up to see how they compared, and when I came back it was already sold.



None.

May 31 2012, 12:03 am EzTerix Post #134



http://www.ign.com/articles/2012/05/30/diablo-iii-inferno-and-the-auction-house

I personally think the auction house makes the game more convenient. It's a step forward from D2. In Diablo 2 there was farming, trading, people flat out giving you items, and an AUCTION HOUSE ON THE INTERNET FOR REAL LIFE $$$.

In Diablo 3 there is farming, trading, people flat out giving you items, and an AUCTION HOUSE BUILT IN THE GAME FOR VIRTUAL GOLD.

Diablo 3 is a grind game. It's receiving negativity for being a grind game. This tells me people only like grinding in MMO's, which are basically grind/trade fests. MMOers hate Diablo 3 since it's almost like a short knock off an MMO. Casuals hate Diablo 3 because they don't understand grinding.

I for one think the combination is crack, too bad the storyline is diarrhea.

Anyway if you're having trouble in Inferno and don't like grinding, quit and make a new character for normal-hell or just quit. That's all it is.



None.

May 31 2012, 8:48 am Sand Wraith Post #135

she/her

oh my god I can't stand how AH makes D3 so easy for me - there is no fucking way I can't just ignore it and play without ever touching it

fuck this game fuck Blizzard piece of shit





































Yeah, D3's story is legitimately shit. Worse than early-generation games (thanks for wasting hours of my time, Cracked, to discover that even Arkanoid had a fucking backstory). Approaching SC2 tier. rofl

spoiler


I dunno whatever.

Post has been edited 1 time(s), last time on May 31 2012, 9:06 am by Sand Wraith.




Nov 14 2012, 3:52 pm payne Post #136

:payne:

I might buy this game.
Plan on doing so through Battle.net (buying from internet, not a physical store).

Anyone would advise against me doing so (talking about both the above statements)?



None.

Nov 14 2012, 4:03 pm Oh_Man Post #137

Find Me On Discord (Brood War UMS Community & Staredit Network)

I don't blame blizzard so much as Chris Metzen.

He's like the equiavelent of George Lucas on Star Wars prequels someone needs to give him the boot and let someone else take control of the creative dept.




Nov 14 2012, 6:58 pm Zycorax Post #138

Grand Moderator of the Games Forum

I haven't tried the finished game myself (20 minutes in the beta was more than enough for me), but everyone I know who bought it was somewhat disappointed.




Nov 14 2012, 7:28 pm Sacrieur Post #139

Still Napping

They tweaked some things, but pretty much a shiny D2 with a more friendly approach to storytelling (because a mature rated audience are dumbfucks who need everything explained to them).

D3 is called a cop-out, because that's what it really is. Other people may feel it is a cop-out, but can't explain why, but there is a reason.

It's because it hasn't changed much from the old days of hackin' slashin' fun. In other words, it's copypasta -- a "screw development on new stuff that takes creativity, time, and money this was pretty popular in the past so let's expand on it so we can make more money" kind of game. That's right, like MoP, D3 is Blizzard's attempt to cash out on the Diablo franchise.

Character depth? Not really.

Class depth? Eh... Not anything to what would be good by today's standards.

Player choices? Yeah, in your dreams.

Custom content? Nowhere to be found. Sayonara potential for fun quests made by modders.

Gameplay + difficulty mesh? It doesn't mesh -- it feels like two magnets of the same polarity being forced together.


I could go on. Yes, D2 had these problems, but back then Blizzard didn't have the budget or time to do it well, plus it was at a time with small development teams among other things. We've all read how SC was developed I'm sure, so no one is really blaming Blizzard for that. The standard for games today is higher though. There's a lot of brain power in game design and what works best -- it doesn't have to be a guessing game.

And that is why it's a cop-out. Because it's like some star athlete who jogs the mile and finishes middle of the pack because he doesn't want to feel tired at the end of the race.



None.

Nov 14 2012, 7:45 pm Oh_Man Post #140

Find Me On Discord (Brood War UMS Community & Staredit Network)

If there is a better ARPG/dungeon crawler/hack'n'slash than Diablo 3 I haven't heard of it.

And if you call Diablo 3 copypasta then g[redacted] forbid what you'd call Torchlight 1+2. It's identical to D2 in basically everyway, skill tree which you put points into, custom attribute points, socketable items, etc. Nothing changed.

At least Diablo changed it up with the skill runes.




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