Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Mouse Detection
[SOLVED] Mouse Detection
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May 6 2012, 9:06 pm
By: Mouse  

May 6 2012, 9:06 pm Mouse Post #1



Hey guys. I was wondering if there was a way to make an EUD map that detects where your Mouse left clicks. Or right clicks.. But I wanted to make a map that is a 3rd person shooter and WASD is to move and the screen is constantly centered on your unit. Then wherever you left click, it would have to be a location the size of the marine's vision so that you can't cheat and just attack in fog of war. I know there is a game called Mouse Defense that detects where your mouse is detected, but I don't think this would help in this situation. Please help and thanks in advance!
~Mouse



None.

May 6 2012, 9:34 pm Chia-Tyrant Post #2



This thread can be useful.

According to it, you could use:
Quote
0x59CD00 19047 ORDER COORDINATE: Exactly x + 65536*y
to detect where you right click (once your marine is selected, of course). However, you would need a lot of triggers depending on the map's dimensions. Ideally, try making the playing field as small as possible in terms of height (the y dimension).

If you don't mind making it for single player only or requiring a 3rd party application, then you could use the following to detect your mouse's position:
Quote
0x6CDDC4 331416 MOUSE X COORDINATE: (Relative to screen) Exactly x
0x6CDDC8 331417 MOUSE Y COORDINATE: (Relative to screen) Exactly y
and use this to detect when you left click:
Quote
0x5968AC 12626 LEFT CLICK: AtLeast 1

As you probably know the second number is what you'll input in the first slot of scmdraft's "memory" condition. For instance, if you want to detect when your mouse is over the coordinates (10,20), you'd write the following trigger:

Trigger
Players
  • Any player
  • Conditions

  • Memory at Death Table +331416 is exactly 10
  • Memory at Death Table +331417 is exactly 20
  • Actions
  • Any action


  • As for detecting when the WASD keys are pressed, they're also listed in the thread I posted at the beginning. Works the same way and is also not shared.



    None.

    May 7 2012, 8:13 pm Mouse Post #3



    Cool, I'll try this out! Thanks for the great explanations!



    None.

    May 23 2012, 1:56 am jjf28 Post #4

    Cartography Artisan

    Getting Order Coordinates (air units)

    Worked the theory end of this out, though implementation will take some time. This provides a possible option for multiplayer - your "gun" would likely have to be a separate air unit fixed at some corner of the map and it would be right click only.

    ~ Thanks for the inspiration!



    TheNitesWhoSay - Clan Aura - github

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