Staredit Network > Forums > Modding Assistance > Topic: Enabling Xel'Naga Structure
Enabling Xel'Naga Structure
Apr 24 2012, 5:12 pm
By: phantommaelstrom  

Apr 24 2012, 5:12 pm phantommaelstrom Post #1



Hi, I am trying to make the Protoss Xel'Naga structure to be buildable, however, it crashes the game when it reaches completion.

I tried copying the Nexus iscript and inserted it on the Xel'Naga but it still crashes. Anyone could help me out please?

EDIT:

Anybody?

Post has been edited 2 time(s), last time on Apr 25 2012, 4:44 am by phantommaelstrom.



None.

Apr 25 2012, 7:53 pm Symmetry Post #2

Dungeon Master

It's been several years and I don't have modding tools, so bear with me for a second:

I'm assuming you're having a probe build it as a Protoss structure (warp in, rather). As a protoss building finishes a few animations happen which are probably what are causing the crash.

I'm sorry I can't be more help, but try studying how the 'warp in flash' works for other buildings, check for relevant flags/animations in the .dat files and see what helps.

EDIT: Each building's warp flash has a unique images.dat entry. Creating one for the xel naga temple would be a place to start.



:voy: :jaff: :voy: :jaff:

Apr 26 2012, 3:36 pm phantommaelstrom Post #3



Yes indeed, I am using a Probe to build a third building category called "Super Structures" which contain Special buildings such as the Xel'Naga Temple.

Btw, that seems to be a good idea... yes, I'll try them. By any chance, are you the one who created the mod (I forgot the name, it has been 10 years), that adds new units to Terran, Zerg, and Protoss including special buildings, the Zealot Fist, Protoss Obsidian, etc?

I didn't know there were flash animations, I'll try to look up at the images.

Btw, here's my mod... I call it StarCraft X.

EDIT:

How do I add a Xel'Naga Temple Flash animation?

Post has been edited 1 time(s), last time on Apr 26 2012, 4:29 pm by phantommaelstrom.



None.

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