Classic Cat n Mouse 3
By StupidFred @ USEast
Original by beBoy @ USEast
~This is a remake of the original, but with some added features. The anti-hack is readded from the first version but updated so that it can detect hacks better. Updated spells, balanced shield batteries and bases, balanced unit prices, damage, hp, shields, and armor. Added Jump Mode for the professional Mouse players.
**The final version is due to release on May 4th, 2012.
Cat Spells:All Seeing Eye (1): Protoss Observer
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Type: Unit
HP: 5
Shield: 180
Armor: 200
DT required: 1
Secondary DT requirement: N/A
Spawn: at Mice save beacon
Abilities: N/A
This All Seeing Eye has the same stat of the ones that is buildable by Mice except it has full shields, while the Mice' has 0 shields. It features plenty of shields just to make it withstand defenses of most of the heavily guarded bases. It is a very potent unit that gives vital information from the whereabouts of the probes to what kind of things are in the bases behind the walls.
Monkey Vessel (1+1)*: Terran Science Vessel
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Type: Unit
HP: 200
Armor: 1
Shield: N/A
Attack: N/A
Default Mana: 60
DT Require: 1
Secondary DT requirement: 2 DTs must be possessed.
Spawn: at Mice save beacon
Abilities: EMP Shockwave (100 mana), Irradiate (75 mana)
This can be used to detect cloaked units. You can also use EMP shockwave to be reduce the Mice' shields to 0 on buildings, or Stupid Jasons (Protoss Reavers).
TIP: Use Irradiate on a Speedy Interceptor (Protoss Corsair) and send it around to each base to destroy the Mice' Stupid Freds (Terran SCV).
Queen (1+1)*: Zerg Queen
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Type: Unit
HP: 120
Armor: 0
Shield: N/A
Attack: N/A
Default Mana: 60
DT Require: 1
Secondary DT requirement: 2 DTs must be possessed.
Spawn: at Mice save beacon
Abilities: Ensnare (100 mana), Spawn Broodlings (230 mana), Parasite (75 mana)
This is useful to slow down the Mice with Ensnare, and you can also use Parasite to see where a Mouse is throughout the game until it is killed. The Spawn Broodlings actually spawns Infested Zackers! (Infested Terran) which can be used to splash and kill multiple Mice units, or be sent after the Mice and chase them around.
Mouse Magnet (1)
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Type: Spell
DT required: 1
Secondary DT requirement: N/A
Duration: activates once affecting all movable units, activate 0.5 second later affecting only to probes.
Affect Area: the entire arena
This spell is effective against Mice players in two situations:
- Mice that are afk and not completely sealed in themselves will have their probes unknowingly moving towards Cat and eventually get killed.
- Mice that are staying too close to Cat will have little time to move back, especially when they are not expecting this spell would be casted.
Baby Cat (3+1)*: Torrasque (Ultralisk)
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Type: Unit
HP: 4300
Armor: 0
Shield: N/A
Attack: 0 (+2 per upgrade)
Default Mana: 60
DT required: 3
Secondary DT requirement: 4 DTs must be possessed.
Spawn: at Mice save beacon
Abilities: N/A
Use this to trap Mice between Mouse Holes along with the massive amounts of damage it can do with double upgrades.
Speedy Interceptor (1): Protoss Corsair
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Type: Unit
HP: 145
Armor: 1
Shield: 40
Attack: 25
Default Mana: 60
DT required: 1
Secondary DT requirement: N/A
Spawn: at Mice save beacon
Abilities: Disruption Web (230 mana)
Use this to destroy any Mice' All Seeing Eyes (Protoss Observers), along with their floating buildings that they sometimes use to cover their units. You can also use Disruption Web to cast a Meltdown spell wherever the Disruption Web was cast.
Meltdown (2) I Kill Buildings (3)
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Meltdown (2):Type: Spell
DT required: 2
Secondary DT requirement: N/A
Duration: 10 seconds
Affect Area: the designated area around the Cat
This spell kills the units around the Cat by slowly lowering their hp by 10% till they are destroyed. This spell can also be used with Disruption Web from the Speedy Interceptor (Protoss Corsair).
Kill All Buildings (3):Type: Spell
DT required: 3
Secondary DT requirement: N/A
Duration: Instant
Affect Area: the entire arena
This spell kills all buildings owned by the Mice, and does not end up killing the Space Cheese (Protoss Arbiter Tribunals) owned by the neutral player (Player 8).
100 (or 120) Minerals (1+1)*
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Type: Spell
DT required: 1
Secondary DT requirement: 2 DTs must be possessed.
Duration: 20 seconds
This spell refunds a DT into $100 (or $120) minerals in a span of 20 seconds. It first refunds $40 (or $60), and refund $3/sec for the next 20 seconds. Also, in order to refund a DT, the Cat player must have 2 or more DTs, although only 1 DT is required to buy this spell.
Critter Bomb (5+1)
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Type: Unit
HP: 3200
Armor: N/A
Shield: N/A
Attack: N/A
Default Mana: N/A
DT required: 5
Secondary DT requirement: 6 DTs must be possessed.
Spawn: at Mice save beacon
Abilities: N/A
This Critter Bomb kills everything it touches that is owned by the enemy. It is hard to move since it is a Critter, but very useful. It is also made harder to kill by ranged units by making the Mice having to constantly target the Critter. You can have up to 5 Critter Bombs which are all different Critters.
2 Jail Guards (1): Zerg Sunken Colonies
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Type: Unit
HP: 20
Armor: 20
Shield: N/A
Attack: 140
Default Mana: N/A
DT Require: 1
Spawn: at Mice save beacon
Abilities: N/A
Use this when someone is about save, not just when you kill a Mouse. Also beware of the fact that they could be using a Fake Mouse!
Burn Money (1) I Minerals (2)
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Burn 25% Mice Money (1)Type: Spell
DT required: 1
Secondary DT requirement: N/A
Duration: Instant
This spell burns 25% of the total mineral supply of the Mice that they have already gathered.
TIP: Use this spell with the Kill All Stupid Freds spell because it will completely cripple the Mice' economy and give the Cat a chance later game.
Burn Base Minerals (2)Type: Spell
DT required: 2
Secondary DT requirement: N/A
Duration: Instant
This spell removes 1 mineral patch from each base for a Mouse. Do not use this if you do not have very many DT's (Choosers - Protoss Dark Templars) because this will not slow down the Mice for long. They can use the Restore Base Minerals spell to replenish their minerals.
Kill All Stupid Freds (2+1)*
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Type: Spell
DT required: 2
Secondary DT requirement: 3 DTs must be possessed.
Duration: Instant
This spell kills all Stupid Freds (Terran SCV) in the arena.
Rigged Ball (14)
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Type: Unit
HP: 900
Armor: 0
Shield: 3000
Attack: N/A
Default Mana: 50
DT Require: 14
Spawn: at Mice save beacon
Abilities: Feedback (30 mana), Maelstorm (200 mana), Mind Control (0 mana)
This is more of a unit that Cats buy for fun and they have killed so many Mice! You can use the Mind Control ability to take control of the Mice' units and build your own base. You can also get a Drone by using Mind Control on an enemy's Mouse.
*(_+1) means that you must have 1 extra Dark Templar instead of paying that extra Dark Templar.
Mouse Spells (Normal Mode):Stupid Jeremy (Protoss High Templar)
Toggle Rally Mode
Stupid Devin (Devouring One)
Stupid Fred (SCV)
Mouse Hole (10 Max) (Terran Civilian)
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Type: Unit
HP: (Hard Mode 225 to 450 progressive) (Easy Mode 450)
Armor: 2 for Mice players, 5 for Brown.
Shield: N/A
Attack: N/A
Default Mana: N/A
Price: $100 for less HP, $150 for full HP (max 240)
Price Factor in Hard Mode: $9/purchase
Spawn: at unit spawn location located below Mice Save beacon
Abilities: N/A
This unit serves as a mobile walling mechanism that provides a flexible, fast deploy.
One of the weaknesses is that it often needs 2 civilians to deploy a full wall at early game, which is costy and not so reliable compare to Hard Cheese (Stargate). Another weaknesses is that these walls are affected by Cat's Mouse Magnet spell, which moves them away from their designated position.
Stupid Jason (Protoss Reaver)
Fake Mouse: 75 Minerals - Creates a hallucinated Mouse that you can use to lure the Cat to buy Jail Guards or lure the Cat towards it on the map.
Second Mouse (2 Max)
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Type: Unit
HP: 2
Armor: 0
Shield: 2
Attack: 40
Price: $550 (max $1050)
Price Factor in Hard Mode: $100/purchase
Spawn: at unit spawn location located below Mice Save beacon
This second probe extends your manuverability by almost 5 times. Having a second probe brings alot more strategies than having a single probe. The second probe is treated as a regular probe, thus no difference when Cat kills the second probe, except you basically have an extra life.
Restore Base Minerals: 600 Minerals
Transfer Money: FREE (Transfers Money to your Allies)
Transfer Ownership: FREE (Transfers all of your units to a dead Ally)
**
Jump Mode: Prices rise everytime a unit is purchased. The player that is closest to first and has a Mouse is the person that gets to choose Normal Mode or
Jump Mode.
Other Features: Ban Beacon
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This beacon allows 2 Mice players other than the targetted player to ban other Mice players in game in case of bad-manner, noobish, annoying, or BS'er. If the targetted player has killed a probe before, no only the shield would be removed, and the ban only requires 1 Mice player other than the targetted player to activate.
Switch: Turn $100 TO DT (Can be $120)
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This switch allows Cat to either save up to $100 (or $120) and convert the $100 (or $120) into a Chooser (DT). This switch also allows Cat to save more than $100 (or $120) and use the money strategically.
**There are secrets in this version as well as the original. There is a different way to get heroes, and other units. Try killing the Brown air units with people that helped with the maps' name on it and see what you get. The Cat can get units such as another Cat, a Hyper Zergling (Zerg Zergling), a Nuke Specialist (2+1) (Terran Ghost), 75 Minerals, 150 Minerals, Spiker (3) (Zerg Lurker), Cat Builder (Drone), or even get BB Mode (3). A Mouse can get a Cat Builder (Drone), another Mouse, a Stupid Fred, 200 Minerals, BB Mode (3), a Cat Queen, a Rigged Ball (14), and a Cat Vessel. There's even a secret for Mice to mind control the air units without the Rigged Ball, but figure it out for yourself! There many more to come including personal heroes for the testers... Figure them out!
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Post has been edited 8 time(s), last time on May 12 2012, 9:33 pm by Mouse.
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