I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
QueenGambit and I were playing. While the Dark Passage level was loading, sc2 crashed.
The error message is too long to post, unfortunately.
If sc2 crashes, I can't really do much about it in most cases.
The reason why it crashed is within the first 20 lines. Most of the time it's an "access violation" which I can't fix without any clue what caused it and even if I have a clue, I won't be able to fix the problem in most cases.
I guess it was caused by the malicious exported wow models because it randomly lets the game crash. But it didn't crash for me since a long time, if I think about it.
The loading reads data out of the data table, places the units and removes the entries. I don't think that that could crash sc2.
Just always send the crash report, if it happens online and try to give them info about what you did or what you played. In that case I would have wrote "Played a custom game with extensive use of custom assets like models/sounds/pictures.". That could be a little help for the guy that looks into the crash report info to identify the problem.
Blizzard keeps fixing these things and making their engine slowly more stable. Maybe we will reach a point where user input (like models) can't crash the game anymore.
But maybe you made SC2 divide by 0 which I already did some patches ago with a cliff checking function. ;D
Hey Ahli!
Payne just showed me the map, you have finally brought my respect level up to sc2 mappers. I have seen lots of Diablo mock up maps and all of them are reluctant/lazy to use actual D1 files. Obviously your breaking their terms of service but F it.... bnet 0.2 fails and we want to play great nostalgic games on sc2. I am praising this because this is how I would tackle a map. If I was making a port of like say mario kart 64 or pokemon stadium, I would take hundreds of photos of it, I would use the very same models found in the game, I would extract the sounds and music. I always recommended sc2mapsters people to use the wav files, an authentic UI, the text style. Most of my replies are like "meh, who cares' or 'oh no im to scared to do it, evil blizzard wont like me, hold me QueenG' (stupid sc2mapster)
You are porting Diablo 1 on sc2. Its common sense to simply follow what Diablo looks like and how it was played. DUHHHH. I am happy SOMEONE thats not fail sc2mapster gets this.
Thanks, but it's not a real port. I'm making my own Diablo version out of it. A port wouldn't touch game mechanics at all and I try to improve everything, if possible as seen in the trade window which are D2 style and not D1.
In the end I'm trying to make a good game that plays in the original plot of Diablo 1 and shows people what it possible in the editor with some dedication.
I wouldn't use assets of games that aren't considered old of other companies. Technically Blizzard sort of owns my map when published to battle.net already. If it is reported, Blizzard might need to delete your map and might punish you in some way.
In general I would try to make sure that your remake won't hurt the companies by reducing their sales.
edit:
news:
-added better bridges to Tristram.
^ bridge
Post has been edited 1 time(s), last time on Mar 4 2012, 12:04 am by Ahli.