Currently waiting for the rest of the Silus party to get on roll20. Start time is 7-21-2012 5PST. Additionally, the house rules section below has been updated.
Quote
[08:55 pm] FatalException -- Sac let's play DnD you motherfucker
[08:58 pm] Sacrieur -- FUCK YEAH
[08:58 pm] Sacrieur -- FUCK YEAH
Resources
DAS LIST
0. Sacrieur
1. FatalException (Aasimar Holy Warrior)
2. The_UrChai (Half-elf Paladin/Ranger?)
3. BlueWolf (Half-elf Druid)
4. BiOAtK (Halfling Rogue)
5. Raitaki (Elf Wizard)
6. Devlin (Drow Fighter)
7. Azrael (Human Bard)
8. OlimarandLouie (Human Ranger)
9. Positively (Human Cleric)
10. Urahara (Human Barbarian)
11. Jack
12. Pieh (Gnome Sorcerer)
13. rockz (Halfling Rogue/Barbarian)
14.
No experience necessary. If you call yourself a nerd and haven't played DnD, SIGN UP NOW.
Also, before we start playing, we'll need to decide a few things:
LIST OF THINGS TO DECIDE
HOUSE RULES
- Character creation uses a 20-point-buy system. Point costs can be found here.
- Upon leveling, character gain 3/4 of their maximum hit die roll in hitpoints, rounded down. (First level still gets maximum hit points.)
- Languages are going to work differently than in the normal rules: Your character's skill with a language will be on a scale from 0-3 (0 being no knowledge of the language, 3 being a native speaker or able to pass for one). Each point of int mod your character has is worth one point in any language available to your race or class, and each rank of linguistics is worth two points. Your character also starts with a full 3 points in each of their race's starting languages. For example, an elf with 12 int and one rank in linguistics would know Common (3) and Elven (3) by default, and has an additional 3 points to distribute into any other languages available to him. Having Linguistics as a class skill does not affect the number of language points your character earns from taking ranks in it.
- Instead of having a Common language, there will be Ario Common and Silusian Common. You'll know which one you speak by default when you get your intro PM.
FAQ:
Q: So what is this Dungeons and Dragons nonsense?
A: It's an RPG a lot like any other you may have played, except it's all human-generated, so there's no limit on what can happen. Basically, the players are the main characters of an interactive story that the Dungeonmaster leads them through. Unlike a video game, though, DnD is truly nonlinear--that is, the players decide where the game goes almost as much as the DM does.
Q: How do I to play pl0x?
A: The outcome of every possible action your character could ever possibly take can be determined by a simple roll of the dice. Each character has a number of statistics associated with them; to determine the outcome of any given action, simply add the relevant statistic to the result of a relevant dice roll, and you're done!
Q: What's the time commitment?
A: Play through the campaign will be broken up into sessions that typically last 2-4 hours. Frequency will depend on how often most people can make it.
Q: So if I join, I actually have to make a commitment? That sounds lame.
A: Yes, you do have to make a commitment (far more so than all the forum games we have here), but that's what makes it fun! The more thought and creativity you put into DnD, the more fun it is for everyone. Conversely, if you don't get into it, it makes it harder for everyone else to. (Note: This means please don't troll, because it's just no fun in DnD. If you troll, the DM will certainly keep it from being worth your while.)
Q: Speaking of forum games, I've played a few and everyone on this forum is an untrustworthy bastard. What's to stop people from foiling my secret plots against them because they know things their characters don't? What do we do about the metaphorical "role PM screenshot"?
A: In DnD, we call this metagming, and this is one of the greatest crimes you can commit as a player. It really ruins the experience for everyone when someone metagames, and as such, the DM will have none of it. Don't metagame, or you'll get fucked.
In the butt.
With sandpaper.
To help prevent metagaming, the DM might initiate private conversation with players, or vice versa.
Q: Who has the last say on rules?
A: THE DM ALWAYS HAS THE LAST SAY ON RULES, REGARDLESS OF WHAT THE BOOK OR ANYONE ELSE SAYS.
Q: What are all of these terms?
A: Glad you asked! Here's a list of common terms from Pathfinder. Most of these can be used in 3.5e as well.
Q: What do I do if I don't have the million different kinds of dice that you need for DnD?
A: There's a nice in-browser Javascript dice roller here that you can use. Alternatively, I wrote a Python program which has the same functionality but in a text interface (so you can type instead of click), plus a little bit more (it can roll a set of stats for you, as well as repeat a roll without summing the results). PM me if you'd like to use my program.
Q: What if I have a question that I can't find an answer for?
A: Ask someone. The DM will be your best resource, but experienced players are fine, too. Also, if this is your first time playing, please ask someone experienced to walk you through making your first character. There are a lot of numbers to generate and a lot of choices to make, and it's easy to get lost and confused if you've never done it before. Shoot me a PM if/when you'd like me to help you make your character.
Post has been edited 47 time(s), last time on Jul 21 2012, 11:18 pm by FatalException.
None.