you shouldn't be able to use a "This person interacts with nobody" to prove a role.
I don't know what you're operating off or what poison's stalk results were, but in no instance did I ever take a "boring result" as 'proof' that they weren't a particular role, merely as evidence that they hadn't used a power on that specific night.
Also, you got no indication from stalking Ray because I gave you that PM, not Excalibur.
I only stalked Ray because there didn't seem to be any other candidate worth stalking at that stage and I wanted to see what would happen. I was actually expecting to get a dud result, and I said as much in the thread.
No it isn't irrelevant, and no you shouldn't be told what they do. If you get "lil-Inferno visits Jack," you don't know if that was a suspension, troll, etc. and therefore don't really know Inferno's alliance.
Right, I mistook your original content. In the case where you know 'what' they do, it doesn't matter who the victim is. You're saying that you shouldn't know 'what', and therefore 'who' is important. I agree, if it doesn't say 'what' then it needs to say 'who', however it does say 'what' so 'who' in this case is irrelevant.
The way Excalibur set it up, you could confirm not only their alliance, but their role, regardless of what the game post describes.
Given how important roles are in this specific game, and the fact that town was very strongly discouraged from communicating with each other, I think it's fair. If I had stalked poison and it simply said that he visited someone else, that wouldn't really help me at all.
That wasn't so much a balance issue as it was pointing out the target/targeted setup. In this case, I actually agree with it, but it should apply to every role, not just Town-aligned ones. If you stalked ImagoDeo instead of Zycorax, you should not know Zycorax was the one to kill him. There's no example of stalking a Mafia's target in this game, so I can assume this was setup correctly.
I agree.
Tell me which one makes better use of the Devilesk role.
Yes, that is more interesting.
Bad/foolish players have nothing to do with the game balance, just the implementation. And my point was that even with the Town revealing some roles, it still wasn't enough to put the Mafia in the lead at any point during the game.
Because mafia was down a member.
There shouldn't be a "I'll make it up on my own if my team is doing poorly" role, in my opinion. I'm talking about balance here, and you're talking about having roles that are supposed to undo the mistakes or poor performance of their side.
I don't understand this at all. That is not what I said.
On the Town's side you have 2 players that receive the alliance/role of a player per night, 2 players that either stop a night action (like a hit) or prevent a player from being harmed, 2 players that can kill at night in case you found more than one Mafia during the lynch cycle, and 2 players that don't die immediately from a single hit. Additionally, the 2 players that can hit become up to 2 more suspenders if they kill someone on their team. Imagine if GMods could choose to suspend or kill like I believe you suggested earlier? You'd have 4 suspensions going a night; that's a lot of protection/prevention.
If GMods had suspend as well as hit, then the roles would need to be rebalanced: either 2 GMs and 1 M, or 2 Ms and 1 GM.
The players shouldn't be blamed for something the host implements improperly. And correct me if I'm wrong, but all Mafia aside from Lingie (inactive, died early) and kinda Inferno (Seemed that the following clue was the only reason Devlin had for pushing the bandwagon, though) were ousted by clues, but not a single misinform was used to kill anyone. Granted, a regular clue was misinterpreted to kill both Riney (Town) and Jack (Devilesk), but it ultimately wound back around to its owner, and losing players at a 1:1 ratio is horrible for Mafia.
Echo and Raccoon were also killed due to misinterpretations of regular clues.
The Devilesk was basically revealed every time someone targeted Jack with anything. This made it statistically improbable for him to hide even if he's playing his role to its best ability.
Yeah, well that's silly.
Except this doesn't gel with Tikels saying they only knew he was devilesk because inferno trolled him and got that specific message back. There's no indication that "every time someone targeted Jack with anything" his role was revealed.
I don't send hit replies, and I doubt anyone got or expected "Your hit is successful!" or "Your hit is unsuccessful!" PMs each night because they don't warrant a PM reply. However, abilities like the Veteran's warrant a PM reply with the results, which is why you get a PM even if your ability was blocked somehow.
Right, chalk this up to my inexperience with mafia, since each time I've had a role that required responses.
HOWEVER, Ex had a specific policy of writing up the relevant night actions in the day post. You can see in the first post he talked about people stalking (poison) and people dodging (Azrael). He didn't include my stalk message because he missed my stalk of tikels and didn't give me the results until I asked for them, but by then the day post was already written. In subsequent day posts, you can see he talks about 2 people stalking other people or giving up etc. So in Ex's descriptions, if mafia had tried to hit someone who was in suspension or who was an elite, I'm sure there would have been some hint as to the result in the day post even if they didn't get a PM telling them of the results. This seems fair - town has to intrepet clues, so should mafia.
I don't think one side outplayed the other. They both had good players and some not-so-good players (e.g., Lingie and Norm). The reason one side toppled the other was a balance issue. Don't pat yourself on the back too hard, now.
Disagree. It's balanced in favour of mafia with the assumption of 2 night hitters and town not being able to organise. They only had 1 and so were at a huge disadvantage.
None.